Yes! Awesome tutorial, @Avery! Boring and unnatural natural terrain, especially cliffs and rivers, are something I see a lot of in RM screenshots, so I truly hope your advice helps newcomers and veterans alike.
I'd love to see a tutorial on how to make rivers look less weird and unnatural. I find it fairly difficult to make things look good when using the water autotiles for natural water sources; they're fine for manmade things such as canals and sewers, though.
Yeah, natural terrain and the blockyness of the tiles usually go not so well with each other^^
I thought about rivers, though my intuitive apporach would start with a huge amount of edits, so that is probably not everyone's go to^^' Maybe one day, that would need a lot of trying and erroring before I consider writing something down ;3
1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol