- Joined
- Jul 24, 2019
- Messages
- 4
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- 1
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- Portuguese
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- RMMV
Hi, everyone! I'm new at this forum, and i'm not so sure, if this is the correct place to make this post, since I haven't seen any requests about codes os plugins or tips for things like that. But I'm trying to make a fun an original game, full of eastereggs, hiden or explicit ones. The game name will be The Legend of Pequenaria, where Robson trys to understand what is happening in his world, and seek veangence for his father. This game is actually been created by me as a way to tell my character story on a D20 role that I play with my friends.
So, let's go to the form:
Resource Type: code, plugins, tips
Maker Format: MV
Art Style: no art needed
Description: Well, the battle shall start as in the pokemon game. And the screen of battle will be alike. The enemy appears on the top right side, and the top left side shows only enemy HP, status, Lv, (or hiden the level and inform it is a Boss or a Special).
Robson is the protagonist, and the only character that will fight for us along the game. He appears on the botton left side, as if he was a pokemon, and on the right side, it shows his HP, status, Lv and Exp. The character uses no mana, he is a thieve.
At the botton of the screen will be the options of the battle, that will be:
- Fight
When selectec, the options change to the skill selector, that contains four options. This skills can be choosen and arranged by the player on menu screen (before the battle, of course).
- Insult
Well, The Legend of Pequenaria will be a fun game, and I want to create an Insulting System. Basically, when this option is selected, you choose betwen 'Insult his mother', 'Insult his appearence', 'Insult his intelligence' or 'Apologize'.
When you insult his mother, the enemy gets the status Angry, that will increase his attack and decrease his defence.
When you insult his appearence, he gets Sad. This will increase his defense and decrease his accuracy.
When you insult his intelligence, is the same as the appearence. The thing is that some enemys don't care for intelligence, some don't care for appearence, and some just don't care. Just to his mother, everyones cares to his mom.
When you apologize, there is a chance of taking of the enemy status.
Well, for each one, when you use, the game must show an aleatory injurie from a list. Obviously, coherent with the type of insult.
- Bag
Just shows the itens that can be used in battle. Potions, bombs, etc... (just like on pokemon game, but without the pokeballs rsrs)
- Run
The last option, intuitive...
Here are some images that I edited to show what I expect to create:
Well, thats it... I think the Insult system will be kind easy to make, but I have never used diferent types os battlesystem and I'm not so sure if already exists something alike what I want, specially about the fight option.
If anyone can help me, I thank you a lot! Your name will be on the credit of my game.
So, let's go to the form:
Resource Type: code, plugins, tips
Maker Format: MV
Art Style: no art needed
Description: Well, the battle shall start as in the pokemon game. And the screen of battle will be alike. The enemy appears on the top right side, and the top left side shows only enemy HP, status, Lv, (or hiden the level and inform it is a Boss or a Special).
Robson is the protagonist, and the only character that will fight for us along the game. He appears on the botton left side, as if he was a pokemon, and on the right side, it shows his HP, status, Lv and Exp. The character uses no mana, he is a thieve.
At the botton of the screen will be the options of the battle, that will be:
- Fight
When selectec, the options change to the skill selector, that contains four options. This skills can be choosen and arranged by the player on menu screen (before the battle, of course).
- Insult
Well, The Legend of Pequenaria will be a fun game, and I want to create an Insulting System. Basically, when this option is selected, you choose betwen 'Insult his mother', 'Insult his appearence', 'Insult his intelligence' or 'Apologize'.
When you insult his mother, the enemy gets the status Angry, that will increase his attack and decrease his defence.
When you insult his appearence, he gets Sad. This will increase his defense and decrease his accuracy.
When you insult his intelligence, is the same as the appearence. The thing is that some enemys don't care for intelligence, some don't care for appearence, and some just don't care. Just to his mother, everyones cares to his mom.
When you apologize, there is a chance of taking of the enemy status.
Well, for each one, when you use, the game must show an aleatory injurie from a list. Obviously, coherent with the type of insult.
- Bag
Just shows the itens that can be used in battle. Potions, bombs, etc... (just like on pokemon game, but without the pokeballs rsrs)
- Run
The last option, intuitive...
Here are some images that I edited to show what I expect to create:
Well, thats it... I think the Insult system will be kind easy to make, but I have never used diferent types os battlesystem and I'm not so sure if already exists something alike what I want, specially about the fight option.
If anyone can help me, I thank you a lot! Your name will be on the credit of my game.



