- Joined
- Jul 8, 2013
- Messages
- 298
- Reaction score
- 346
- First Language
- English
- Primarily Uses
Hello! 
So I'm currently working on my first *real* RPG project, one that I hope will bring hours of entertainment. I am basing the entire thing off of a story idea I had last year. I wrote so many notes about the story, from beginning to end (well... almost the end...), but never actually got down to writing it. Once I bought RPG Maker (VX Ace), I decided to put my story into RPG format! ^__^; I thought, since I already have the notes filled out, I'm already halfway done! Haha.
The problem is, this isn't so much an RPG as it is a Visual Novel. I spent days (DAYS) writing out all of my items and making my own skills for the 8 available classes. I plan on adding weapons and armor as I go through the game. Maps are also being created as I go through.
What I'm missing... is fun mechanics.
First of all, the 3 main characters have static classes (for story purposes - fairly important and can't be changed). This includes the main character, who I'm not even allowing the player to rename due to her name being fairly important symbolically. There's no "pick a class!" function in my game. Is that an issue? Will that turn the player off?
Secondly, there will be a lot of adventure in my game. I plan on adding side quests and the like. There will be monster-deeming dungeons between each Kingdom the player must travel to. But... is that enough to keep the player interested? I'm not sure how to add "puzzles" that aren't simply... super confusing maze maps, which will eventually get old.
Also, final bosses. Right now they're simply bigger (story-related) monsters with higher HP, higher attack damage, and maybe some minions. Is there a way to make bosses more fun and engaging? Other than simply, "Oooh, unlike the last boss, this one poisons you!"
I'm very excited about my project, but I'm afraid I'm going to get halfway through the eventing and realize - Wow. My game is incredibly boring. Might you have any tips for a first-time creator? =]
So I'm currently working on my first *real* RPG project, one that I hope will bring hours of entertainment. I am basing the entire thing off of a story idea I had last year. I wrote so many notes about the story, from beginning to end (well... almost the end...), but never actually got down to writing it. Once I bought RPG Maker (VX Ace), I decided to put my story into RPG format! ^__^; I thought, since I already have the notes filled out, I'm already halfway done! Haha.
The problem is, this isn't so much an RPG as it is a Visual Novel. I spent days (DAYS) writing out all of my items and making my own skills for the 8 available classes. I plan on adding weapons and armor as I go through the game. Maps are also being created as I go through.
What I'm missing... is fun mechanics.
First of all, the 3 main characters have static classes (for story purposes - fairly important and can't be changed). This includes the main character, who I'm not even allowing the player to rename due to her name being fairly important symbolically. There's no "pick a class!" function in my game. Is that an issue? Will that turn the player off?
Secondly, there will be a lot of adventure in my game. I plan on adding side quests and the like. There will be monster-deeming dungeons between each Kingdom the player must travel to. But... is that enough to keep the player interested? I'm not sure how to add "puzzles" that aren't simply... super confusing maze maps, which will eventually get old.
Also, final bosses. Right now they're simply bigger (story-related) monsters with higher HP, higher attack damage, and maybe some minions. Is there a way to make bosses more fun and engaging? Other than simply, "Oooh, unlike the last boss, this one poisons you!"
I'm very excited about my project, but I'm afraid I'm going to get halfway through the eventing and realize - Wow. My game is incredibly boring. Might you have any tips for a first-time creator? =]

