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I'm trying to design a town for my game as well as the accompanying overworld. 

The town is a small village that sprung up from a trading post and an abbey set up for religious pilgrims. The abbey will later become the site of the first dungeon in the game. The town is built next to a volcano of important religious significance, but the villagers themselves aren't terribly religious.

Meanwhile, the entire game takes place on a small island just off the coast of a FAR bigger island, so the village is isolated enough to limit it's growth without limiting trade.

Other areas of significance are a large forest and a mine connecting the volcano with the village. 

Any ideas as to how this world should look? Any tips for making this world look good? And better yet, any images for inspiration?

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