- Joined
- Mar 17, 2012
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Hey guys.
My game use a semi-nonlinear style of gameplay.
There's a tutoiral-ish level, then you get three preliminary levels to choose from in any order.
After that, there's a story event, and you get two more stages (in any order), another story event, and finally the last level.
My question is how to scale this type of gameplay? I don't want to have third stage be ridiculously hard for a low-leveled
player who selected it first, but I also don't want to nerf the difficulty. I also tried using Yanfly's Enemy Levels script, but
that didn't help much. Any advice on this?
Thanks in advance!
My game use a semi-nonlinear style of gameplay.
There's a tutoiral-ish level, then you get three preliminary levels to choose from in any order.
After that, there's a story event, and you get two more stages (in any order), another story event, and finally the last level.
My question is how to scale this type of gameplay? I don't want to have third stage be ridiculously hard for a low-leveled
player who selected it first, but I also don't want to nerf the difficulty. I also tried using Yanfly's Enemy Levels script, but
that didn't help much. Any advice on this?
Thanks in advance!