All
personal opinion stuff which has
nothing to do with me being an
RMW staff member:
The engine has a horrible reputation on Steam because it's ease of use allows anyone to pick it up and use it. Including massive amounts of people that make horrible games.
Don't take offense because he says your battle system looks bland. That's not a personal insult. That's an opinion he's entitled to have. Your battle system screenshot doesn't do much to show off how unique and awesome it is. Your screenshots and trailer (in general) are supposed to be the best material to represent your game so that people don't need to "try it" to walk away with some sort of idea on quality...
I'm likely wrong, but I was under the impression that even Aldorlea's games that have "custom" resources are mostly edits (I'm not talking about his .. interesting character art. I mean tiles, sprites, etc). His games, even using custom resources, still very much look and feel like an RPG Maker game. His games aren't really a good example of what you're trying to say.
It isn't a matter of "well if you tried it, regardless if it's RTP you'd enjoy it!". No offense, but that argument became stagnant years ago. It's completely valid for people to see the RTP and brush it over. They don't owe you the opportunity to try your game. If you use the RTP then expect to get hate for it. Does it mean your game is automatically bad? Of course not, but you're never going to convince that to a community that's
jaded of seeing bad games made with the RTP.
Having an actual unique feel DOES matter. Hell, all things considered your
presentation is the most important damn thing. When somebody is checking out your game page on Steam you have
seconds to make an impact that's strong enough to convince people to try/buy it. If in those seconds if people see your game is more RTP than it's not, you're going to attract much more negative attention.
It will
not matter how good your game may be. You will be ignored and/or targeted by the hate machine. It's why I never finished my series I was working on until recent events.. I just didn't have the time, money, or energy to invest into making the game "right" so it was put on hold until I had the ability to do so. And I'm much more happy with the direction my own personal stuff is going because I've given it that love and care. It's boosted my own morale to do better in every other area.
But I digress. The RTP is a double edged sword. It allows folks to jump in and make neat things without needing graphics, but it's also excuse for a lot of commercial devs to be flat out lazy and not give a damn. Which ruins it for even the good games that might just use the RTP due to budget constraints.
But the world isn't fair.
The problem, like you said, is with Steam.
While RM is the blunt of their dislike, you also see the same people criticizing almost anything that's a platformer or 2D rpg, and you get a similar assault of the "retro, classic, 2D haters" as you do with the "RM haters". So while RPG Maker is widely known and criticized there, especially if it uses or references anything similar to the default RTP, the real problem is that Steam users don't care for what they view as oldschool rpg's (pretty much anything that doesn't have a zombie, anything that's not a shooter, and almost everything that's not 3D).
Uh... sure. Of course you get that, but you're over generalizing Steam as a whole. There's millions of dollars to be made even with 2d games. You just need to get your presentation right (for driving in initial sales, interest, etc) and let your game spread from there for being good. Marketing 101.