- Joined
- Mar 17, 2012
- Messages
- 904
- Reaction score
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That's respectable and I agree with you. Unfortunately Steam and commercial avenues in general are indeed the "big leagues" and unless your game is up to snuff then it will get blown out. If you like game development then keep doing it as a hobby. Who knows; you might make it big writing one day, then you can gather your own team and they can make graphics that will truly make your original stories shine the way they deserve to. Keep making games man, but only approach the big leagues when you can compete. Seriously.Well, in all fairness, I never had the intention of being a professional developer. To me, game development has always been a hobby. Legionwood 2 was originally going to be released for free just like all of my other games. The only reason I decided to go commercial is because with a full time job in addition to my writing projects, it was unfeasable for me to justify spending my limited free time making a game. The idea was to have my hobby support itself. The profits I make from my games help to justify spending the time creating them in the first place, time I could otherwise spend doing stuff for my job or working on my novel. That's part of the reason why I priced the game at five bucks. I'm not Aldorlea or Amaranth. All I want is to be compensated for my efforts.
I explain it a little better here in this old blog post. I don't have the time to be a "professional" developer. This isn't my day job. If it's wrong for me to want to earn a little bit of money on something that is only a hobby for me, then it's probably for the best I don't do it anymore. The only reason that the game is on Steam in the first place is because existing fans told me they wanted it on Steam. If it doesn't belong there, fine. I won't do it again.
Excuse me? I'm not ashamed of anything. This isn't your RPG Maker hugbox anymore. This is the big leagues, this is where the best and brightest compete. His graphics do not reflect the 'soul' he put into his game at all. People do not care about your story. They cannot experience it from a trailer and they do not care. And do not insult me. I've put in years and tens of thousands of dollars into my project. I am more attached to my project than anyone.This has become so ugly. Kilim, Kerbonklin, you should be ashamed of yourselves. To tell him he hasn't even made a game? That his story, all the soul he put into his work means nothing? You obviously have never been as attached to a project as he has. You can't understand the depth of his passion.
I suffered this same thing on RMN, and it kills me to watch someone else go through it. So I choose to speak up.
One more thing. Kilim said that commercial games must be perfect. This is laughable. What about the tons and tons of broken games released regularly that need patches? I'm talking "high-end" console releases. What a joke.
Like I said, the commercial avenue is not a hugbox.
Commercial games have to be as perfect as possible. Instead of comparing yourself to the ****ty games that require patches (which isn't even an actual issue with the game itself; just the engine) how about you compare yourself to the top dogs. Shoot for perfection and you will come close.
This is not intended for hobbyists, this is intended for professionals.


