- Joined
- Mar 14, 2014
- Messages
- 1,688
- Reaction score
- 784
- First Language
- English
The biggest problem with feedback is, unfortunately, people are far more apt to leave negative feedback than positive feedback. People who love the game are just quietly playing it, while those who hate something about it will complain loud and long.
Issac Asimov, a famous sci-fi writer was once asked if the negative reviews of his books bothered him. His response: "I cry so hard I can barely see my deposit slips to fill them out at the bank."
In other words, people will vote with their wallets. If feedback has constructive criticism, or bug reports, definitely take it into consideration. But I think commercial game development is a difficult industry, especially for the independent developer. Especially in our niche, you need to get the game to look and play absolutely amazing off the bat, or it seems a lot of people will pass it by, no matter how awesome the game itself is.
This isn't just games either --- there are whole market specialists who get paid huge bucks solely to choose the color of a product box at the grocery store, its font size, imagery, etc. Why? Because the right colors and imagery can dramatically boost sales. On Steam, where there are thousands of games, I imagine it's much more important, fair or not.
But if you don't enjoy making RPGs, it's probably good not to continue. After all, as we all know, making a full RPG is very much a lot of work and almost needs to be a labor of love because it requires so much. I've heard people routinely take years to make their RPGs, because of the amount of polishing, balancing and content creation required.
Issac Asimov, a famous sci-fi writer was once asked if the negative reviews of his books bothered him. His response: "I cry so hard I can barely see my deposit slips to fill them out at the bank."
In other words, people will vote with their wallets. If feedback has constructive criticism, or bug reports, definitely take it into consideration. But I think commercial game development is a difficult industry, especially for the independent developer. Especially in our niche, you need to get the game to look and play absolutely amazing off the bat, or it seems a lot of people will pass it by, no matter how awesome the game itself is.
This isn't just games either --- there are whole market specialists who get paid huge bucks solely to choose the color of a product box at the grocery store, its font size, imagery, etc. Why? Because the right colors and imagery can dramatically boost sales. On Steam, where there are thousands of games, I imagine it's much more important, fair or not.
But if you don't enjoy making RPGs, it's probably good not to continue. After all, as we all know, making a full RPG is very much a lot of work and almost needs to be a labor of love because it requires so much. I've heard people routinely take years to make their RPGs, because of the amount of polishing, balancing and content creation required.

