Tips on making a Plains area?

HM_Misfit

Villager
Member
Joined
May 14, 2022
Messages
9
Reaction score
7
First Language
English
Primarily Uses
RMMV
Like the title suggest I'm hoping to get some tips on making plains. Plains themselves are very empty but, I was wondering if you guys have ways to make them a little more alive? Or maybe I should just use the Overworld approach?
 

Tiamat-86

old jrpg gamer
Veteran
Joined
Dec 5, 2017
Messages
1,069
Reaction score
514
First Language
english
Primarily Uses
RMMV
my plains are more of just wagon trails, usually small maps and just focus on the area around forks in the road.
its just implied that the areas between town and the intersections is relatively safe/easy to travel and not much to see inbetween.
edit: dont like a cluster of 1 direction hallway maps or "railroading" (glares at FF10/13 world design)). and if you able to go off any side might as well just be overworld or doing something like breath of fire 4's field zones (just small random open map, very little difference between variants, with 1-2 RNG spawned loot to find and leaving the map takes you back to the same spot on the world map)
 
Last edited:

HM_Misfit

Villager
Member
Joined
May 14, 2022
Messages
9
Reaction score
7
First Language
English
Primarily Uses
RMMV
my plains are more of just wagon trails, usually small maps and just focus on the area around forks in the road.
its just implied that the areas between town and the intersections is relatively safe/easy to travel and not much to see inbetween.
That's a good idea too. I could make bits and pieces of the plains into smaller maps with the event areas I wanted to begin with. Saves a lot of needless walking and will be easier to decorate.
 

Latest Threads

Latest Profile Posts

Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
ScreenShot_6_28_2022_3_2_40.png

There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
Speedrunning all character portraits just so they all have the same quality. Not sure if this was a good idea, but now I'm almost done.
We now have a gameplay video!
DrBuni wrote on Akiritas's profile.
That is a cute Link picture, reminds me of the Samurai Jack artstyle.

Forum statistics

Threads
123,151
Messages
1,154,418
Members
161,499
Latest member
Xcarlet
Top