- Joined
- May 30, 2013
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Titan City
The World of Titan City
The setting behind Titan City is heavily influenced by the paper and pencil game of Cyberpunk 2020 Roleplaying game, Deus Ex, and some influences from Shadowrun. It takes place in a near future setting when corporations have gained control of nearly every infrastructure of government and daily life. Fewer regulations in human rights and the ever expanding advancement of future technology has resulted in a hybrid of man and machine. Grafting of metal to man in numerous ways has become common place and fashionable. Corporate greed and espionage is out of control and gangs run rampant in the streets.
My Vision
My vision for this game is to offer the player 14 character choices (at this time). Each character has their own story to tell, and most stories are intertwined, in some way, to the other characters choices. Each character also has one special ability that sets them apart from the others. The choices so far are: Police officer, Reporter, Hacker, Gang Member, Nomad, Corporate VIP, Assassin, Technician, Medical Technician, Polotician, Rock Star, Mercenary, Augmenter, and Dealer.
The 'R' in RPG
Titan City will be about character development. Any character you play will essentially be an open class with the only exception being the special ability each character starts with. Currently there are over 50 skills to pick and develop as you play the game. All can be learned and maxed out as the player chooses via training. Training requires money and improvement points that are collected by killing enemies, questing and a few other ways that are still in development. Players will further develop their characters with cybernetic augmentation choices such as arms, legs, torso, head, and eyes. Of these choices, each augmentation will also allow a certain number of enhancements available to further develop their play style.
What's in the game now...
This is a very ambitous project for me, and as such I have been focusing all of my efforts on one character story at this time. The Hacker, Johnny Li. In order to try to maintain the mood I am trying to create I would also like to note that this game will contain adult language that some people may not be interested in.
Here is a small list of some of the features I have incorporated or I am still developing:
-Fully automated day and night cycles. Time is constantly ticking. Different times of day result in different people wandering the streets of Titan City. (working)
-Banking system. You have your own Bank account. Store your money and gain interest. Money in the bank is needed to pay your bills and prevent permanent death. (death is permanent right now, but I have plans that will change that. Bank account is fully functioning. Earning interest will come soon.)
-Cybernetic upgrades. Don't like being completely human? Upgrade to metal and gain access to new abilities and cool functions like infrared vision, mini missile launchers and more. (working, but not finished)
-Computer Hacking. Hack computers with your mind. Make new and better programs. Access hidden files, steal money, and take down Artificial Intelligence. (done)
-Random loot tables. Nothing is the same twice. (done)
-Repeatable quests. For making quick cash.
-Random computer hacking. A new feature that allows the player to access random maps repeatedly for their hacking pleasure. (working, but not finished)
-Quest Journal - I have successfully added a Journal to help provide tracking information for current quests and side missions. I'm actually working on 2 different versions of this. In one version when you take a quest you can activate its quest name in a skill tree. It will give the basic run down of what you need to do, where to do it, and how to complete it. My second version involves conversational choices via a simulated telephone call with the individual who provided you with the current quest. The same information is provided, but in a different (and perhaps longer) format. I am partial to using the second choice as I could reward the player with extra information for successful uses of other skills they may have chosen (I.E. Persuade, Intimidate, etc.), and it would feel more immersive.
-Bounty Boards. A familiar version of side questing
-Housing. Players can own houses and rent apartments.
-Time control. Once the player has an apartment or owns a building they will be able to control what time they wish to move around Titan City.
Change Log December 22nd 2013:
- Implemented random hacking on a small scale in the Slums. You can access some personal computers in houses to run up to 6 different randomly chosen maps. Once completed there should be 150 random maps to generate from with 6 difficulty levels.
- I didn't like certain functions I had implemented with hacking and reworked them entirely. Stealth programs now have to be purchased or made to bypass hostile programs protecting nodes. Added firewalls to add more puzzle element and decision making processes for the player. Added port nodes that are used to disable firewalls. Created programs that help with the disabling of these port nodes. (I.E. - Each firewall is connected to a port node. The port node needs to be bypassed to disable its firewall counterpart. Random numbers are generated and the player needs to input the correct number to bypass the port. Depending on the level of the programs the player has she will be given more information to help guess the correct number of the port. ---Johnny Li is hacking a very easy mainframe. He accesses a port that is has been given a 2 digit code. Johnny Li only has Cipher, the most basic program to help bypass this port. The program can only give Johnny Li the last digit of the code. Now Johnny only has to make 10 guesses to disable the port instead of 100.) This is still a work in progress and the final stages of this function will likely go under other changes.
- Started to work on development for Specs for computers used in hacking. RAM, Hard Drive space, and CPU cores will be an important factor that can alter the players hacking experience/success. I am hopefull that these specs will also be upgradeable to some extent (beyond just purchasing better computers). This has not been implemented yet.
- Basic bug fixes, spelling errors, dialogue changes, map additions.
- Changed how the Technical Stat can affect in game
a. Technical now increases damage from most items that can be used in combat. This is helpful for those who want to build a character that uses items frequently in combat.
b. Technical stat is now a key stat used to determine how many points you have to develope your first 10 starting skills.
- Fixed a bug where the player could escape from boss battles using the Luck skill: Escape.
- Fixed the combat information give by the Luck skill: Critical Strike. Player should no longer get a -no effect- notice.
- More work in progress on additional items/gadgets
Most importantly I am trying to get a demo available for download which I have ready, but need to reduce the file size for the site I am attempting to post it on. I should have an update for that soon.
Updated: Titan City Demo: 12-24-2013
A playable demo is now available via the link below.
For anyone who may have downloaded the demo posted on 12-23-2013, I have made a flash update to address a possible issue that would cause the game to crash when starting a new game. I also added a new vendor in the Slums to sell a few computer program skills. Addressed another issue where some NPC's would stand still during certain quest lines. While this wasn't a game breaker it did prevent players from accessing some events.
Update: Titan City Demo: 12-26-2013
It's regretable to admit that the demo that I had originaly released on the 23rd of December was incredibly buggy and needed a fair amount of work to get into full working order, but I am happy to say that after a few days of bug squashing I finally have a rather solid piece of demo to offer. There were two major projects that I had put in just before I released the demo: day/night cycles and a random map generator for hacking. I was a bit too quick with my excitement and believed they were in full working order, but there were a few problems that had cropped up that may have damaged the players experience with this game. After a bit more thourough game testing I am confident that the latest download update will be my last for quite some time. This last update includes the following changes:
- Random hacking generator is in working order with 9 randomly generated maps.
- Fixed a bug that skipped an important cutscene just before the player moved to St. Damiens Park.
- Fixed a bug that caused night time to never go away.
- Adjusted dialogue with NPC's in the Slums to be a little less offensive.
- Fixed a number of dialogue box issues that prevented text from being seen.
- Added more dialogue to trainers to remind players what each skill actually does before they train.
- Removed some unused skills from skill training facility at character start.
- Updated some Debuffs with icons that were not previously showing.
- Made a large number of general fixes to text displays.
Update: Titan City Demo: 12-30-2013
- Addressed a bug that caused the game to crash when entering Max Textiles.
- Made changes to the opening quest line as a temporary fix to confusion on how to progress. Cyrax is now the main person to talk to in order to move the story forward. More work needs to be done on this and will be implemented on a future update.
Update: Titan City Demo: 1-8-2013
A new update for the Titan City Demo has been released. This update addresses a number of fixes, additions and a new intro sequence for Johnny Li. Major changes are as follows:
- Character creation is now a choice. Choose the premade version of a character or create your own. It is recommended that if you are new to Titan City that you should play the premade character first.
- New opening sequence to better navigate players through some of the core mechanics behind Titan City.
- Quest log: Players will find items in the Key Items Inventory tab when they acquire a new quest. Players will recieve a notice to updates of the respective quests.
- Fixed glitches with Prison quest line
- Found a work around for a bug that allowed players to use inventory items while hacking. This was frustrating as it allowed players to use grenades and other single use items during Web battles. With this patch the player will now enter the 'Web' with an empty inventory screen. Upon leaving a hacking run the players inventory will be returned to them along with anything they may have acquired during the run.
- added a new program for hacking, Defragmentor. Repairs 20% health over 2 rounds at a cost of 10TP.
- fixed a bug that was not giving a player their full bonus to healing for items/abilities.
- removed the crafting station from Spiker Turf. Crafting is on the back burner for the time being until I can find a decent user interface.
- fixed a minor bug with morning/day/night changes.
- changed the color tint for morning to something more appropriate
- added an extra bonus for using pick pockets, intimidate, and persuasion based off the coinciding stat.
- Fixed a number of scene changes, spelling errors, and annoying little bugs that slowed the player down (Thank you Clareain for pointing these out and offering fixes)
- FAQ & Help item will be available in the key items inventory to use as a reference for players. This interface isn't pretty, but it can enlighten players until I finish the Instruction manual. (again, thanks to Clareain)
- Reduced encounter rate in Spiker Turf. No one seemed to like beating on these guys like I did. Encounter rates are now area specific. No more encounters in the middle of the road or sidewalks.
- New items to remove new debuffs
- Remodeling on the Prison in the Slums
Update: Titan City Demo 1-13-2014
A few patches have been made to address some game breaking bugs. A few other details that I was working on prior to knowledge of the bugs will have found their way in to the game as well. Some of the changes and work in progress are as follows:
- fixed a bug that crashed the game during a scene at St. Damiens Park due to a missing file
- fixed a bug that crashed the game in the Apartment complex due to a missing file
- lengthened the fade time from morning to day, day to night, night to morning.
- adjusted quest rewards for the Slums. Main quests now give 20 IP, up from 10.
- added a chance for players with the persuasion skill to get extra money from turning in main quests. this is an automatic check. the player is not required to do anything special for this benefit.
- Started to adjust training costs. When completed training costs will be cut in half. 1 of 2 Spiker turf trainers are affected by this change so far.
Update: Titan City Demo 11-4-2014
I have uploaded a new update to Titan City to fix a few problems that came up in the last patch. Thank you Dante for all the information you provided to help squash these bugs. There are also a few other modifications that I have made to the game, including a new script, which will make old saves incompatible. This was a necessary step to help uplift combat in one aspect outside of the web. The details are below.
Update Notes 11-4-14
-patched some game bugs that were brought to my attention by Dante:
-Fixed the bed in room 202 of Neutral territory to update properly with payments
-Removed the notice from Botany that falsely told you that you had acquired a new skill.
-Nanosurgeons skill is now properly attained while raising your Biology skill during character creation.
-made some modification to pickpocketing in neutral territory to prevent game crashes. (may still need work)
-Changed a majority of the enemy battler pictures in an effort to step away from the default artwork I've been stuck with.
-Tweaked the skill development in character customization:
-Taking the investment skill: You should now be able to distribute points to this skill after choosing it during character customization
-Removed old dialogue that suggested there were crafting recipes available (crafting was removed a while ago. Haven't found a way to get it to work the way I want it to yet)
-Got interest rates to work with the players bank account:
-Every day at 5:01am the players bank account will be increased according to the players current interest rate total (which you can see by activating your cred chip in the key items inventory)
-Investment and Stock Market skills will increase your interest rate total. Skill trainers for these skill are located in prophet turf.
-made changes to some music effects to keep the feel of the game intact.
-Changed the negative effects from the ICE program skills/attacks to last until you log out of a mainframe or acquire a skill to disable it. (you can no longer 'walk it off' in the web)
-Toying with changes to enemie skills and abilities.
-Honorable mentions & Credit - Counter Skills script - Author: Tsukihime
- End Phase Event Processing - Author: Tsukihime
- Fixed Picture to Map - Author: Modern Algebra (rmrk.net)
- Multiple inventory - Author: Fomar0153
- Luntaic Damage - Author: Yanfly
- Chase Player - Author: Yanfly
- Faction System - Author: Eiswinds
- Counter Skills - Author: Tsukihime
-KeanesPark - Graphics for animated nodes in the web
-Dante - Bug reporting
-Caladus - Support, bug reporting, generally awesome
-Spiker Goon is now called Spiker Brawler and has a new set of skills:
- Arm breaker - attempts to break the players arm resulting in - seals a number of brawling skill, -25% agi, -2 attack speed
- Leg Breaker - Attempts to break the players leg resulting in - seals a number of kung fu skills and prevents escape, - 25% agi, -2 attack speed,
- Rib Breaker - Attempts to break the players rib resulting in - def - 25%, evasion - 10%, attack speed -2
- Counter Attack - Waits for the player to attack and counter with increased damage output.
-Spiker Thug skill changes:
- Spray and Pray - An attack with increased damage output
- Suppression - Reduces the players hit chance by 15%, and -5 to attack speed.
-Spiker Brute skill changes:
- Can now throw EMP Charges. EMP will not be effective on a player unless they have cybernetic augmentations. Each augmentation increases the damage effect of an EMP grenade. (this is still work in progress. negative effects from augments are not fully implemented yet)
-Joker Criminal Boss:
- Skirmish - Reduces player attack power by 25%
-Junkie:
- Uses boosters during battle to increase evasion, attack speed, and attacks/rnd
-Added a new script by Tsukihime. Adding this script will recquire a full game restart in order to avoid
crashing/errors. What this allows is for players to select what skill they want to use as a counter attack
if they ever acquire the ability. Different controller configurations will result in using a different button
to activate this, but here is the breakdown:
- The player can go in to their skills from the menu, highlight the skill they want to use as a counter
move and press the appropriate button. This will highlight that skill in red (but only if it is possible to use
as a counter move).
- The player can also perform this during combat to change their counter move on the fly.
- The default counter move for a player will be Snap Shot.
The first link is for people who already own RPGMaker VX Ace. It is a smaller file that does not have the basic RTP Data
http://www.mediafire.com/download/eyfabqk64vejnt8/Titan%20City%20Project.zip
The Second link is for anyone who does not own RPGMaker VX Ace. It is a larger file that includes RTP Data.
http://www.mediafire.com/download/ig3nbaado959huv/Titan%20City%20Project%20RTPData.zip











The World of Titan City
The setting behind Titan City is heavily influenced by the paper and pencil game of Cyberpunk 2020 Roleplaying game, Deus Ex, and some influences from Shadowrun. It takes place in a near future setting when corporations have gained control of nearly every infrastructure of government and daily life. Fewer regulations in human rights and the ever expanding advancement of future technology has resulted in a hybrid of man and machine. Grafting of metal to man in numerous ways has become common place and fashionable. Corporate greed and espionage is out of control and gangs run rampant in the streets.
My Vision
My vision for this game is to offer the player 14 character choices (at this time). Each character has their own story to tell, and most stories are intertwined, in some way, to the other characters choices. Each character also has one special ability that sets them apart from the others. The choices so far are: Police officer, Reporter, Hacker, Gang Member, Nomad, Corporate VIP, Assassin, Technician, Medical Technician, Polotician, Rock Star, Mercenary, Augmenter, and Dealer.
The 'R' in RPG
Titan City will be about character development. Any character you play will essentially be an open class with the only exception being the special ability each character starts with. Currently there are over 50 skills to pick and develop as you play the game. All can be learned and maxed out as the player chooses via training. Training requires money and improvement points that are collected by killing enemies, questing and a few other ways that are still in development. Players will further develop their characters with cybernetic augmentation choices such as arms, legs, torso, head, and eyes. Of these choices, each augmentation will also allow a certain number of enhancements available to further develop their play style.
What's in the game now...
This is a very ambitous project for me, and as such I have been focusing all of my efforts on one character story at this time. The Hacker, Johnny Li. In order to try to maintain the mood I am trying to create I would also like to note that this game will contain adult language that some people may not be interested in.
Here is a small list of some of the features I have incorporated or I am still developing:
-Fully automated day and night cycles. Time is constantly ticking. Different times of day result in different people wandering the streets of Titan City. (working)
-Banking system. You have your own Bank account. Store your money and gain interest. Money in the bank is needed to pay your bills and prevent permanent death. (death is permanent right now, but I have plans that will change that. Bank account is fully functioning. Earning interest will come soon.)
-Cybernetic upgrades. Don't like being completely human? Upgrade to metal and gain access to new abilities and cool functions like infrared vision, mini missile launchers and more. (working, but not finished)
-Computer Hacking. Hack computers with your mind. Make new and better programs. Access hidden files, steal money, and take down Artificial Intelligence. (done)
-Random loot tables. Nothing is the same twice. (done)
-Repeatable quests. For making quick cash.
-Random computer hacking. A new feature that allows the player to access random maps repeatedly for their hacking pleasure. (working, but not finished)
-Quest Journal - I have successfully added a Journal to help provide tracking information for current quests and side missions. I'm actually working on 2 different versions of this. In one version when you take a quest you can activate its quest name in a skill tree. It will give the basic run down of what you need to do, where to do it, and how to complete it. My second version involves conversational choices via a simulated telephone call with the individual who provided you with the current quest. The same information is provided, but in a different (and perhaps longer) format. I am partial to using the second choice as I could reward the player with extra information for successful uses of other skills they may have chosen (I.E. Persuade, Intimidate, etc.), and it would feel more immersive.
-Bounty Boards. A familiar version of side questing
-Housing. Players can own houses and rent apartments.
-Time control. Once the player has an apartment or owns a building they will be able to control what time they wish to move around Titan City.
Change Log December 22nd 2013:
- Implemented random hacking on a small scale in the Slums. You can access some personal computers in houses to run up to 6 different randomly chosen maps. Once completed there should be 150 random maps to generate from with 6 difficulty levels.
- I didn't like certain functions I had implemented with hacking and reworked them entirely. Stealth programs now have to be purchased or made to bypass hostile programs protecting nodes. Added firewalls to add more puzzle element and decision making processes for the player. Added port nodes that are used to disable firewalls. Created programs that help with the disabling of these port nodes. (I.E. - Each firewall is connected to a port node. The port node needs to be bypassed to disable its firewall counterpart. Random numbers are generated and the player needs to input the correct number to bypass the port. Depending on the level of the programs the player has she will be given more information to help guess the correct number of the port. ---Johnny Li is hacking a very easy mainframe. He accesses a port that is has been given a 2 digit code. Johnny Li only has Cipher, the most basic program to help bypass this port. The program can only give Johnny Li the last digit of the code. Now Johnny only has to make 10 guesses to disable the port instead of 100.) This is still a work in progress and the final stages of this function will likely go under other changes.
- Started to work on development for Specs for computers used in hacking. RAM, Hard Drive space, and CPU cores will be an important factor that can alter the players hacking experience/success. I am hopefull that these specs will also be upgradeable to some extent (beyond just purchasing better computers). This has not been implemented yet.
- Basic bug fixes, spelling errors, dialogue changes, map additions.
- Changed how the Technical Stat can affect in game
a. Technical now increases damage from most items that can be used in combat. This is helpful for those who want to build a character that uses items frequently in combat.
b. Technical stat is now a key stat used to determine how many points you have to develope your first 10 starting skills.
- Fixed a bug where the player could escape from boss battles using the Luck skill: Escape.
- Fixed the combat information give by the Luck skill: Critical Strike. Player should no longer get a -no effect- notice.
- More work in progress on additional items/gadgets
Most importantly I am trying to get a demo available for download which I have ready, but need to reduce the file size for the site I am attempting to post it on. I should have an update for that soon.
Updated: Titan City Demo: 12-24-2013
A playable demo is now available via the link below.
For anyone who may have downloaded the demo posted on 12-23-2013, I have made a flash update to address a possible issue that would cause the game to crash when starting a new game. I also added a new vendor in the Slums to sell a few computer program skills. Addressed another issue where some NPC's would stand still during certain quest lines. While this wasn't a game breaker it did prevent players from accessing some events.
Update: Titan City Demo: 12-26-2013
It's regretable to admit that the demo that I had originaly released on the 23rd of December was incredibly buggy and needed a fair amount of work to get into full working order, but I am happy to say that after a few days of bug squashing I finally have a rather solid piece of demo to offer. There were two major projects that I had put in just before I released the demo: day/night cycles and a random map generator for hacking. I was a bit too quick with my excitement and believed they were in full working order, but there were a few problems that had cropped up that may have damaged the players experience with this game. After a bit more thourough game testing I am confident that the latest download update will be my last for quite some time. This last update includes the following changes:
- Random hacking generator is in working order with 9 randomly generated maps.
- Fixed a bug that skipped an important cutscene just before the player moved to St. Damiens Park.
- Fixed a bug that caused night time to never go away.
- Adjusted dialogue with NPC's in the Slums to be a little less offensive.
- Fixed a number of dialogue box issues that prevented text from being seen.
- Added more dialogue to trainers to remind players what each skill actually does before they train.
- Removed some unused skills from skill training facility at character start.
- Updated some Debuffs with icons that were not previously showing.
- Made a large number of general fixes to text displays.
Update: Titan City Demo: 12-30-2013
- Addressed a bug that caused the game to crash when entering Max Textiles.
- Made changes to the opening quest line as a temporary fix to confusion on how to progress. Cyrax is now the main person to talk to in order to move the story forward. More work needs to be done on this and will be implemented on a future update.
Update: Titan City Demo: 1-8-2013
A new update for the Titan City Demo has been released. This update addresses a number of fixes, additions and a new intro sequence for Johnny Li. Major changes are as follows:
- Character creation is now a choice. Choose the premade version of a character or create your own. It is recommended that if you are new to Titan City that you should play the premade character first.
- New opening sequence to better navigate players through some of the core mechanics behind Titan City.
- Quest log: Players will find items in the Key Items Inventory tab when they acquire a new quest. Players will recieve a notice to updates of the respective quests.
- Fixed glitches with Prison quest line
- Found a work around for a bug that allowed players to use inventory items while hacking. This was frustrating as it allowed players to use grenades and other single use items during Web battles. With this patch the player will now enter the 'Web' with an empty inventory screen. Upon leaving a hacking run the players inventory will be returned to them along with anything they may have acquired during the run.
- added a new program for hacking, Defragmentor. Repairs 20% health over 2 rounds at a cost of 10TP.
- fixed a bug that was not giving a player their full bonus to healing for items/abilities.
- removed the crafting station from Spiker Turf. Crafting is on the back burner for the time being until I can find a decent user interface.
- fixed a minor bug with morning/day/night changes.
- changed the color tint for morning to something more appropriate
- added an extra bonus for using pick pockets, intimidate, and persuasion based off the coinciding stat.
- Fixed a number of scene changes, spelling errors, and annoying little bugs that slowed the player down (Thank you Clareain for pointing these out and offering fixes)
- FAQ & Help item will be available in the key items inventory to use as a reference for players. This interface isn't pretty, but it can enlighten players until I finish the Instruction manual. (again, thanks to Clareain)
- Reduced encounter rate in Spiker Turf. No one seemed to like beating on these guys like I did. Encounter rates are now area specific. No more encounters in the middle of the road or sidewalks.
- New items to remove new debuffs
- Remodeling on the Prison in the Slums
Update: Titan City Demo 1-13-2014
A few patches have been made to address some game breaking bugs. A few other details that I was working on prior to knowledge of the bugs will have found their way in to the game as well. Some of the changes and work in progress are as follows:
- fixed a bug that crashed the game during a scene at St. Damiens Park due to a missing file
- fixed a bug that crashed the game in the Apartment complex due to a missing file
- lengthened the fade time from morning to day, day to night, night to morning.
- adjusted quest rewards for the Slums. Main quests now give 20 IP, up from 10.
- added a chance for players with the persuasion skill to get extra money from turning in main quests. this is an automatic check. the player is not required to do anything special for this benefit.
- Started to adjust training costs. When completed training costs will be cut in half. 1 of 2 Spiker turf trainers are affected by this change so far.
Update: Titan City Demo 11-4-2014
I have uploaded a new update to Titan City to fix a few problems that came up in the last patch. Thank you Dante for all the information you provided to help squash these bugs. There are also a few other modifications that I have made to the game, including a new script, which will make old saves incompatible. This was a necessary step to help uplift combat in one aspect outside of the web. The details are below.
Update Notes 11-4-14
-patched some game bugs that were brought to my attention by Dante:
-Fixed the bed in room 202 of Neutral territory to update properly with payments
-Removed the notice from Botany that falsely told you that you had acquired a new skill.
-Nanosurgeons skill is now properly attained while raising your Biology skill during character creation.
-made some modification to pickpocketing in neutral territory to prevent game crashes. (may still need work)
-Changed a majority of the enemy battler pictures in an effort to step away from the default artwork I've been stuck with.
-Tweaked the skill development in character customization:
-Taking the investment skill: You should now be able to distribute points to this skill after choosing it during character customization
-Removed old dialogue that suggested there were crafting recipes available (crafting was removed a while ago. Haven't found a way to get it to work the way I want it to yet)
-Got interest rates to work with the players bank account:
-Every day at 5:01am the players bank account will be increased according to the players current interest rate total (which you can see by activating your cred chip in the key items inventory)
-Investment and Stock Market skills will increase your interest rate total. Skill trainers for these skill are located in prophet turf.
-made changes to some music effects to keep the feel of the game intact.
-Changed the negative effects from the ICE program skills/attacks to last until you log out of a mainframe or acquire a skill to disable it. (you can no longer 'walk it off' in the web)
-Toying with changes to enemie skills and abilities.
-Honorable mentions & Credit - Counter Skills script - Author: Tsukihime
- End Phase Event Processing - Author: Tsukihime
- Fixed Picture to Map - Author: Modern Algebra (rmrk.net)
- Multiple inventory - Author: Fomar0153
- Luntaic Damage - Author: Yanfly
- Chase Player - Author: Yanfly
- Faction System - Author: Eiswinds
- Counter Skills - Author: Tsukihime
-KeanesPark - Graphics for animated nodes in the web
-Dante - Bug reporting
-Caladus - Support, bug reporting, generally awesome
-Spiker Goon is now called Spiker Brawler and has a new set of skills:
- Arm breaker - attempts to break the players arm resulting in - seals a number of brawling skill, -25% agi, -2 attack speed
- Leg Breaker - Attempts to break the players leg resulting in - seals a number of kung fu skills and prevents escape, - 25% agi, -2 attack speed,
- Rib Breaker - Attempts to break the players rib resulting in - def - 25%, evasion - 10%, attack speed -2
- Counter Attack - Waits for the player to attack and counter with increased damage output.
-Spiker Thug skill changes:
- Spray and Pray - An attack with increased damage output
- Suppression - Reduces the players hit chance by 15%, and -5 to attack speed.
-Spiker Brute skill changes:
- Can now throw EMP Charges. EMP will not be effective on a player unless they have cybernetic augmentations. Each augmentation increases the damage effect of an EMP grenade. (this is still work in progress. negative effects from augments are not fully implemented yet)
-Joker Criminal Boss:
- Skirmish - Reduces player attack power by 25%
-Junkie:
- Uses boosters during battle to increase evasion, attack speed, and attacks/rnd
-Added a new script by Tsukihime. Adding this script will recquire a full game restart in order to avoid
crashing/errors. What this allows is for players to select what skill they want to use as a counter attack
if they ever acquire the ability. Different controller configurations will result in using a different button
to activate this, but here is the breakdown:
- The player can go in to their skills from the menu, highlight the skill they want to use as a counter
move and press the appropriate button. This will highlight that skill in red (but only if it is possible to use
as a counter move).
- The player can also perform this during combat to change their counter move on the fly.
- The default counter move for a player will be Snap Shot.
The first link is for people who already own RPGMaker VX Ace. It is a smaller file that does not have the basic RTP Data
http://www.mediafire.com/download/eyfabqk64vejnt8/Titan%20City%20Project.zip
The Second link is for anyone who does not own RPGMaker VX Ace. It is a larger file that includes RTP Data.
http://www.mediafire.com/download/ig3nbaado959huv/Titan%20City%20Project%20RTPData.zip











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