A much needed and long awaited update to the demo has finally been made. The last few months have been very unproductive, but I have managed to fix quite a few bugs that were released with the last patch. Here is a listing of some of the work I have managed to do...
Update 6-6-2014
-new web enemies: Bloodhound - bloodhound uses a trace program to find the players origin of connection and closes it which forces the player out of the web. Leaving a run allows a system to reboot itself which means defeated program will reappear. Accessed nodes are not always affected by this sudden dump. (not yet appearing in demo)
-new program skill: Mask - Masks the users internet connections making it harder to trace. adds time to trace clock.
-new program skill: Malware Away 1.0 - Returns the player to normal walking speed in the web.
-new enemy skills: working on a large list of enemy skills and tactics to add diversity to real world combat
-New skill costs: Further work on skill development. Skills now cost a number of IP equal the level you wish to attain. (I.E. Level 2 handguns
will cost 2 IP)
-Removed bows, crossbows, and melee skill tree
-Heavy Weapons are now called Chain Guns
-weapon skills have been remodeled. Each individual weapon skill type now has 10 trainable skills. Up from 5 each and no longer increase damage output. Instead each time a specific weapon skill is trained the player gains a new skill to
use in combat that is tied specifically to that weapon type (some of the more powerfull skill tree abilities can be used no matter what weapon the player has equipped)
-Added new skill trees: Light Weapons, Medium Weapons, Heavy Weapons, hand to hand, Edged Weapons
Light weapons: will grant +3 damage to hand guns and machine guns for each level
Medium Weapons: will grant +3 damage to Rifles and Shotguns/level
Heavy Weapons: will grant +3 damage to Sniper Rifles, Chain Guns, and Energy Weapons
Hand to Hand: Grants +3 damage with brawling and Kung fu skills
Edged WEapons: grants +3 damage with Swords, throwing knives and throwing stars
-Made Hammer Turf accessible. This area is still under development.
-reduced the number of encounters in some System Mainframes.
-improvements made with sleeping in the bed and automatic payments made for rent. You're keycard will now properly deactivate if you can't pay for rent. If you so choose you can return to the Safe House and reactivate your keycard by renting a room again once you have the money.
-changed the icon for the Format Skill
-removed 'Reflect' ability from CPU AI in Web Combat
-system message from using format displays correctly
-fixed bugs with weapon skill trees not properly linked to their weapon types.
-player is sent to the proper opening sequence when creating their own character
-fixed bug that was not properly displaying the level of skill training with light, medium, heavy weapon skills during character creation
-fixed a possible bug that could allow the player to leave an area after they reset their character points without distributing the points
-more houses/map are accessible in Neutral territory, but not entirely fleshed out.
-programs have specific abilities/functions
-hound/pitbull - Attack program (Random/engages Player) -Staight forward attack programs.
-ICE - Defense program (Fixed) -ICE programs put debuffs on the player to lessen their effectiveness.
-Demon - Defense program (Fixed) -They are capable of uploading additional programs to help in fights.
-AI - Core (Fixed) -A.I.'s are the core behind a system mainframe. Taking it down results in severe breakdown in system defenses.
-Bloodhound - Utility program (Patrol/engages player) -Can trace the hackers origin of call and disconnect them from the mainframe.
-Phantom - Assassin Program (Random/engages player) -Hard to see with high initial attack strength programs
-Reaper - Attack program (Random/engages Player) -Can summon either Attack or Defense programs
-Worm - Defense program (Fixed) -Will delete information from players hard drive the have acquired during their hacking run. easy = cheapest items. medium = random. hard = most expensive items
-Shaman - Defense program (Summoned) -Reconstructs other programs. removes debuffs. weak with high healing effects
-Patron - Defense program (Summoned) -Creates barriers to protect other programs
-Warlock - Attack program (Patrol/engages Player) -Centers on putting debuffs on the player to weaken/kill them in combat.
-Watchdog - Attack Program (Patrol/engages Player) -Watchdogs are programs used to defend more sensitive data and are mainly attack programs that replicate themselves to overwhelm hackers.
-Operators - Coming Soon! -Equivilant of police for the Web
-Hackers - Coming Soon! -Pit your skills against other hackers from Titan City.
-Due to an increase in difficulty to hacking more escape options have been given to all fights that occur in the web. This was not always
available.
-Revised the options given to the player for certain hacking programs to automatically call on the best software available instead of listing
all options.
-Revised CodeGate function when hacking. Codegates no longer have power levels. Instead the Codebreaker software used to take down Codegates
have power levels. The higher the level of your codebreaker software the more codegates you can remove within a system at a time.
-The -Interface- Skill set is now always accessible. The skills will only work in the Web, but now players can see what software they have
to help with their purchasing decisions.