JRand

Veteran
Veteran
Joined
Sep 15, 2018
Messages
61
Reaction score
4
First Language
English
Primarily Uses
RMMV
I am currently using MOGHunter's title layer plugin and menu command plugins. MOGHunter's title layer plugin allows for layer animations, but not rotation on a stationary axis. MOG has another magic circle plugin that allows rotation, which could theoretically work because the layer I am trying to rotate is a PNG circle, but a circle layer using that plugin sort of floats around the X/Y axes as it rotates instead of staying stationary. All I need is a plugin that allows a layer to rotate with speed and X/Y position adjustment. Does anyone know of a title menu plugin that does this?

Thank you!
 
Last edited:

Levolpehh

Veteran
Veteran
Joined
Nov 17, 2018
Messages
86
Reaction score
82
First Language
English
Primarily Uses
RMMV
You can use this line to add a rotation effect to any bitmap/sprite/image
you'll have to add it to the Title Plugin and find what they've named the image and replace _imagenamehere with what they've called it. Place the line under the "update" function.

this._imagenamehere.rotation += 0.01 or whatever value

Code:
Scene_Menu.prototype.createMagicCircle= function() {
    this._magicCircle = new Sprite(ImageManager.loadMenusMain("MagicCircle"));
    this._magicCircle.anchor.x = 0.5;
    this._magicCircle.anchor.y = 0.5;
    this._magicCircle.x = Moghunter.scMenu_MagicCircleX;
    this._magicCircle.y = Moghunter.scMenu_MagicCircleY;
    this._field.addChild(this._magicCircle);
};

here's an example of how Mog creates the Magic Circle in their Menu plugin. You can use that as a guideline for creating new images. this._field may be different though for the Title plugin.
 
Last edited:

JRand

Veteran
Veteran
Joined
Sep 15, 2018
Messages
61
Reaction score
4
First Language
English
Primarily Uses
RMMV
You can use this line to add a rotation effect to any bitmap/sprite/image
you'll have to add it to the Title Plugin and find what they've named the image and replace _imagenamehere with what they've called it. Place the line under the "update" function.

this._imagenamehere.rotation += 0.01 or whatever value

Code:
Scene_Menu.prototype.createMagicCircle= function() {
    this._magicCircle = new Sprite(ImageManager.loadMenusMain("MagicCircle"));
    this._magicCircle.anchor.x = 0.5;
    this._magicCircle.anchor.y = 0.5;
    this._magicCircle.x = Moghunter.scMenu_MagicCircleX;
    this._magicCircle.y = Moghunter.scMenu_MagicCircleY;
    this._field.addChild(this._magicCircle);
};

here's an example of how Mog creates the Magic Circle in their Menu plugin. You can use that as a guideline for creating new images. this._field may be different though for the Title plugin.

Thank you for the response, @Levolpehh. I'm afraid I don't know anything or much about coding, so I'm not sure where to put it or what layer 2 is called in the code (the layer in Title Layers that I want to make rotate is layer 2). I tried rotating it just by making a 30 frame animation with each frame rotated another 12 degrees, but that degrades the quality of the image, and I want it slow which isn't smooth.
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Have you ever had the problem of not knowing how to name your game?
I tried to draw it to keep the aspect ratio of 48*48
It doesn't look good, but I'm not sure if there are other ways to render larger characters. and then maintain the sharpness or not
SF_Enemy1_6 added!
index.php

Just thought I'd share how my battlers are looking for my 4 main characters. From left to right... Ashlyn the brave fighter, Lizzabelle the peaceful mage, Suki the thief, Saedra the not-so-peaceful mage.

pLZHVLI.png
Power to the Game Make!

Forum statistics

Threads
118,784
Messages
1,118,666
Members
155,951
Latest member
SmectaMyLife
Top