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Kes

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What I am looking for is a straightforward script which allows graphics to appear on the title screen, rather than have them static from the moment the title screen is loaded. Once they have appeared, they would then be static. In an ideal world, the script would have :
  • the graphics coming in from whichever direction I choose i.e. up, down, left right.
  • allow for more than one graphic to do this, so that I could have 2 or 3.
I have hunted everywhere I can think of, but come up with nothing. Does anyone know if such a thing exists?
Thanks.
 

Mrs_Allykat

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Gyaah! You're right, Thomas, my mistake. That reminds me, I really should dust off VXA, and give it a whirl. I bought the thing and haven't tried it at all.
 

Mrs_Allykat

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I'll find the n00b starter guide on the site here somewhere, and come back to this thread to second Kes's question! :kaoback:
 

Kes

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@Thomas Smith I have that script already, but it is not available for commercial use. It also does loads of other things that I don't want, and it would be quite tricky just to pull out this one function.
But thanks for the suggestion.
 

Nightblade50

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@Thomas Smith I have that script already, but it is not available for commercial use. It also does loads of other things that I don't want, and it would be quite tricky just to pull out this one function.
But thanks for the suggestion.
I will keep looking. :)
 

bgillisp

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Have you tried a skip title screen script? If you did that then you could use events to do what you want.
 

Kuro DCupu

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Have you tried a skip title screen script? If you did that then you could use events to do what you want.
Exactly what I always do.
 

Kes

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@bgillisp and @Kuro DCupu
Your suggested option will need some testing, as I use a pre-title splash screen script, so I don't know how they will play together.
I have Napoleon's script, which is no longer accessible since the demo went down. So here it is, for your information, after which I will put my query about it.
Code:
#sb:skip_title [debug]
#==============================================================================
# Skip Title Screen
# Version 1.00
# By Napoleon
#
# About:
# - Skips the title screen.
#
# Instructions:
# - Place below "▼ Materials" but above "▼ Main Process".
# - Use $skip_title_screen = true/false. If not set then the title screen is
#   skipped.
#
# Requires:
# - RPG Maker VX Ace
#
# Terms of Use:
# - Attribution 3.0 Unported (CC BY 3.0)
#   http://creativecommons.org/licenses/by/3.0/
# - Attribution is not required. This overrules what's stated in the above
#   license.
#
# Version History:
# 1.00 (03 Januari 2013)
#   - First Release
#===============================================================================
# Configurable section
#===============================================================================
if $skip_title_screen || $skip_title_screen.nil?
  $imported ||= {}
  $imported[:nap_skip_title] = 1.00
  class Scene_Title < Scene_Base
    #--------------------------------------------------------------------------
    # * Start Processing                                            [OVERWRITE]
    #--------------------------------------------------------------------------
    def start
        DataManager.setup_new_game
        $game_map.autoplay
        SceneManager.goto(Scene_Map)
    end
    #--------------------------------------------------------------------------
    # Terminate                                                     [OVERWRITE]
    #--------------------------------------------------------------------------
    def terminate; end
  end # Scene_Title
end

A quick test with no alternative title screen set up automatically assumes that it is a new game.
That's fine, I can set up a blank map which does all the graphics etc. But how do I put in the command window with New Game/Continue/Quit in it? Could you point me at a tutorial or something?
 
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bgillisp

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If you use a skip title screen, as far as I know you can't put in a command window with those options now. But you can use images and show pictures to simulate it. I'll see if I can find the tutorial that I used to get it set up for my game, though it might be a few hours.
 
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KanaX

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Will whip up something for you soon unless you find a better alternative.
 
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KanaX

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Will the number of pictures be static, or does it variably change as the game progresses?
 

Kuro DCupu

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@bgillisp and @Kuro DCupu
Your suggested option will need some testing, as I use a pre-title splash screen script, so I don't know how they will play together.

As I remember, skip title and pre-title splash screen conflict each other. You might want to event the splash screen as well if you choose to eventing the title screen.

A quick test with no alternative title screen set up automatically assumes that it is a new game.
That's fine, I can set up a blank map which does all the graphics etc. But how do I put in the command window with New Game/Continue/Quit in it? Could you point me at a tutorial or something?

Not a fan of using the game window...
if it was me, I will event everything all the way. It's complex, but when you are able to bend everything to your liking the result is always satisfying.
Most of things in this game were all done using event (it can be applied to any RM series), including both the splash screen and the title screen.

If you decide to use event for your problem, I have a tutorial for making a picture choices here : https://forums.rpgmakerweb.com/inde...diate-eventing-basic-picture-selection.87515/
The "Load Game" is tricky. You gonna need some script call for that.
 

vindaca

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My script (the one Thomas Smith linked) will do exactly what your asking and then some. If you need help i can help.
 

Kes

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@vindaca Thank you for your kind offer of help, but I now have a script which does everything that I mentioned, and a couple of additions that I asked for, so I think I'm okay now. However, I'll keep your script in mind for another occasion.

[mod]Closing, as my query has been met.[/mod]
 
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