Hi, Nice to meet you all! I'm fairly new to this forum and rpg maker VXA, this will be my very first Inquiry post hahah

so I'm excited! I myself am a beginner scriptor and I was watching this tutorial vid on how to create somewhat of a custom background (
video will be at end), using the parallax png images and some png images I downloaded via the lesson in which he was teaching for an example. So I end up completing the tutorial and even spent time on allowing myself to fail to get alittle more understand what I doing and it turned out like this.
/monthly_2016_08/57a7255a9f6ea_Screenshot(16).png.45628a7d061985cb8cc890790815c4fd.png
Which was what I was aimming for! (still practicing to get the spinny *located top left hand corner* in the middle of the screen)
But heres lays the problem. As I didn't notice, I tried to load a game that I have saved recently before I did the tutorial vid and noticed that the title name which is "Example" and the spinny which is the png image top left hand corner is inside of the load menu.
I tried to look at a default game script that I created just incase things went wrong when scripting my game in development, so I could look back at the scripts to find an solution to the problem. No luck in finding an solution, but my ambitions to get better made me come here humbly to find answers. Sorry for my inexperiences. Here are the script that I've typed out after the vid.
class Scene_Title < Scene_MenuBase
def start
super
make_graphics
make_command_window
play_title_music
end
def make_graphics
@background=Plane.new
@background.bitmap=Cache.parallax("StarlitSky")
@scroller=Plane.new
@scroller.bitmap=Cache.picture("StarlitSky")
@spinny=Sprite.new
@spinny.bitmap=Cache.picture("finalcircles")
@spinny.ox=@spinny.width/2
@spinny.oy=@spinny.height/2
@spinny.x=5
@spinny.y=5
@foreground_sprite = Sprite.new
@foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
@foreground_sprite.z = 100
draw_game_title if $data_system.opt_draw_title
end
def draw_game_title
@foreground_sprite.bitmap.font.size = 35
rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2)
@foreground_sprite.bitmap.draw_text(rect, $data_system.game_title, 1)
end
def update
super
@background.oy+=1
@scroller.ox+=3
@spinny.angle-=1
end
def make_command_window
@command_window = Window_TitleCommand.new
@command_window.set_handler

new_game, method

command_new_game))
@command_window.set_handler

continue, method

command_continue))
@command_window.set_handler

shutdown, method

command_shutdown))
end
def close_command_window
@command_window.close
update until @command_window.close?
end
def command_new_game
DataManager.setup_new_game
close_command_window
fadeout_all
$game_map.autoplay
SceneManager.goto(Scene_Map)
end
def command_continue
close_command_window
fadeout_all
SceneManager.call(Scene_Load)
end
def command_shutdown
close_command_window
fadeout_all
SceneManager.exit
end
def play_title_music
$data_system.title_bgm.play
RPG::BGS.stop
RPG::ME.stop
end
end
Video: (Idk if showing the vid is a mandatory thing, but ahh XD.. first post handicap? lol)
Thank you for whoever replys to this inquiry good or bad!
~My Kind Regards for helping finding a solution