This was a little discussion I had with a few friends over coffee and thought it would be an interesting topic to bring up.
One of them says that they're a little annoyed seeing Magic Points and Mana listed as the energy for skills used in most games, "Why not more games use Spirit or Astral or something different naming other than Mana?" Same can be applied to spell and item names, do you feel the pressing need to change Heal into Patch or are you fine with keeping it as it is if the generic term does the job?
On the specific example with Mana. I placed my opinion that it's an old tradition in games that has a typical medieval fantasy theme, and because of that it automatically sets the setting tone for the player from a first glance. On top of that, since MP or Mana is such a well known term in the gaming community for a some sort of magical energy or life energy, you don't have to waste even a sentence explaining what it is and go on your merry way explaining things that are more relevant to your story. Sure in a technical standpoint, players will automatically understand that the points stand for the energy pool where you draw skills from eventually after one battle, but it could make them stop for a second to wonder why is it called 'Feng' or 'Go Points' in your game.
I personally think that if changing a term like that makes sense to your game then do it.
Such as turning it to 'Stamina Points' in a more realistic non magic setting or 'Fuel' if all your actors are robots, or especially if it is theme/story important such as 'This world works on Spiral energy' and spiral energy is consistently brought up or shown throughout the entire game. If it's something that is very insignificant or only brought up once when it's introduced and never brought up ever again, it's fine if you go with MP or Mana instead of changing it.
One of them says that they're a little annoyed seeing Magic Points and Mana listed as the energy for skills used in most games, "Why not more games use Spirit or Astral or something different naming other than Mana?" Same can be applied to spell and item names, do you feel the pressing need to change Heal into Patch or are you fine with keeping it as it is if the generic term does the job?
On the specific example with Mana. I placed my opinion that it's an old tradition in games that has a typical medieval fantasy theme, and because of that it automatically sets the setting tone for the player from a first glance. On top of that, since MP or Mana is such a well known term in the gaming community for a some sort of magical energy or life energy, you don't have to waste even a sentence explaining what it is and go on your merry way explaining things that are more relevant to your story. Sure in a technical standpoint, players will automatically understand that the points stand for the energy pool where you draw skills from eventually after one battle, but it could make them stop for a second to wonder why is it called 'Feng' or 'Go Points' in your game.
I personally think that if changing a term like that makes sense to your game then do it.
Such as turning it to 'Stamina Points' in a more realistic non magic setting or 'Fuel' if all your actors are robots, or especially if it is theme/story important such as 'This world works on Spiral energy' and spiral energy is consistently brought up or shown throughout the entire game. If it's something that is very insignificant or only brought up once when it's introduced and never brought up ever again, it's fine if you go with MP or Mana instead of changing it.



