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I have a general question about javascript, I hope this is the right area to ask. I need the yanfly stealth plugin to flip a switch on or off in my game so I can implement a pickpocket event for NPC's. The problem is that the stealth script call that can be used in conditional branches doesn't seem to work unless the event is set to player touch.
I figure I could just use a parallel CE but I am trying to keep the number of parallel events to a minimal. So my question is:
if I get a plugin made that flips a switch when yanflys stealth is "true" and turns that switch off when the stealth ends... would that plugin make less of a performance hit than a parallel event?
I figure I could just use a parallel CE but I am trying to keep the number of parallel events to a minimal. So my question is:
if I get a plugin made that flips a switch when yanflys stealth is "true" and turns that switch off when the stealth ends... would that plugin make less of a performance hit than a parallel event?