To Light: Ex Umbra is a fantasy RPG that takes cues from many of the classics in terms of aesthetics and play style. The game is very story driven, with deep and engaging characters that each in their own way, help the heroes find their way to light.
The thing that sets To Light: Ex Umbra apart from other fantasy RPGs is that the story is one that edifies Christ. Branch Games, the studio behind the game, is a gaming company made up of believers in Christ who know that in all we do, we are to glorify Him who has called us out of darkness into His marvelous light.
At its core, To Light: Ex Umbra is an allegory. It tells the story about darkness. How it enters into us, grows, and consumes us. How it causes us pain, and ultimately costs us our lives. And yet, in the midst of that darkness, there is one who brings light.
The Kingdom of Ecclesia is close to collapse. The King is missing, presumed dead. The Queen, while once gentle and kind, has turned into a ruthless tyrant. But the real danger? The Princess is plagued by darkness. Physical, tangible darkness that destroys everything it touches. When she runs from home to try to escape the pain, and to protect those around her, she meets a young man who sees her…the real her. But as the darkness begins to turn on her new friends, it becomes clear that the only way to protect them is to find the source of the darkness, and extinguish it for good. They must travel to the furthest reaches of the world to discover the means to defeat the darkness. They must journey to Light.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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