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- Feb 20, 2015
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Hello all
I'm trying to design a RPG that resemble oldies like FFVI, Chrono Trigger and Breath of Fire 3. My question is: Should I use something like MA quest script to handle the main quest / side quests or should I assume that the player has enough retentive memory to handle that?.
For me it wouldn't be much trouble to add the script to the game and organize every task into quests so the player can see what's currently doing atm, but since these kind of games didn't have that and also I feel like it's a little too "hand holding" (let's face it, I'm not doing Skyrim where you have a gizillion of side quests) I'm not that much inclided to include this script.
What would you do?
I'm trying to design a RPG that resemble oldies like FFVI, Chrono Trigger and Breath of Fire 3. My question is: Should I use something like MA quest script to handle the main quest / side quests or should I assume that the player has enough retentive memory to handle that?.
For me it wouldn't be much trouble to add the script to the game and organize every task into quests so the player can see what's currently doing atm, but since these kind of games didn't have that and also I feel like it's a little too "hand holding" (let's face it, I'm not doing Skyrim where you have a gizillion of side quests) I'm not that much inclided to include this script.
What would you do?


