My hand got fractured!!
- Jun 19, 2017
- Reaction score
- First Language
- Primarily Uses
Nice talking to you I gotta go to sleep!!
At the end of the day, the dev can slap whatever price tag he\she feels like on their product and the market will determine if it's worth it.
The worth of a product is subjective to a large degree.
The real issue (I think) is that RPGM games in general have a very bad reputation due to hundreds of "independent developers" who are extremely excited about making a game, but do not worry at all trying to make something decent.
Maybe, but there's a technical component that we should not ignore. The problem with RPGM is that people get so overexcited about creating their (first) game (with few to zero knowledge in graphic design, scripting, writing, mapping or whatever skill you need to make a fairly decent game), that they automatically believe they can make lots of money out of it.
It is hard to determine quality in art because... well, it's supposed to be subjective (I don't buy this tho), and that's fine. Hence, you can see all these "modern" paintings made with zero effort worth millions of dollars, and it's really frustrating (at least to me)
Yeah, I totally understand that. It happens a lot. But again, the market will determine if they were right to assume that. If their game truly is poor and unpolished, then not many people will buy it, and those who would are going to leave a lot of negative reviews. This will then let the dev know that perhaps they overcharged for their game.