Toby's Island by Matt Beer

Matt Beer

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Welcome to Toby's Island, a 90's style RPG that follows the story of Toby, a boy whose lineage destines him to defend an island from a terrifying darkness imprisoned at the islands core.


On the journey you will craft tools and potions, farm plants, fish...fish, and collect monsters while you repair and upgrade a village, meeting new friends and overcoming an evil that your predecessors never could.


The intention of this game is to appeal to fans of the pokemon franchise, but expand on both the story telling and gameplay. The game revolves heavily around resource/item collection, explores serious themes and prides itself on hidden passageways, events and easter eggs.


You may remember seeing a post about this project a while back in 2014. Visually the game has been rebuilt almost entirely, leaving only the menus behind. I am also very close to a demo that I would love to show everyone.




Toby's Island is about a family, or a blood line if you will. The story goes back many generations to an ancient civilization of human that lived in harmony with creatures of magic.

Though most humans and creatures lived in contented harmony, There was one truly powerful entity, Azmodeus, who felt that himself and other creatures had more to offer than their human counterparts.


As a member of a human/creature council, he urged the other council members to see it his way, but when they would not agree, he took those who sympathized with him, breaking the council in two, eventually leading to a great war between him and almost everything else.

It seemed Azmodeus could not be stopped, he and his minions resorted to horrible tactics. A beautiful blue crystal that once sprouted around the world, provided life to a diverse population of creatures. Without those crystals, the creatures simply fade away. Azmodeus and his army traveled the land slaying all who opposed him. After defeating a region, he would destroy the crystals of that region, leaving it void of any magic or fantastical beings. For reasons noone knew, Azmodeus seemed to be immune to the crystals absence.


Nothing seemed to harm the dark one, nothing ever seemed to work. In a final act of desperation, to protect an island with the last remaining crystals, a human member of the council sacrificed every living thing on the island, using their souls as mana to seal the Dark One deep at the islands core. To appease the spirits of those sacrificed, the council member promised that as the crystals slowly breaths new life into the island, his blood line would be destined by its magic to travel to the island and care for its new plants and animals. Garden keepers of sorts.


Many Generations later, things were going well until a generation was skipped... something happened. The natives of the island waited, but no member of the blood line came. What's worse is Azmodeus seemed to have found away to spread is dark magics out of his prison, influencing creatures and runes, conspiring with other evils to do his bidding. Things have become dire, and that brings us to... Toby.

Toby is the newest of his blood line. It may be up to him to do what his ancestors never could. It may be up to you, to defeat the Dark One once and for all.








Toby is a brave and caring, smart and curious young boy. He is generations of brilliant men and woman in the making. It's up to him to assemble the combined talents of his ancestors and unite the creatures of the island. He is very unaware of his task though, thought only to be stories told to him by his grandfather. He is very estranged from his home. Living with his single father, They never speak, and Toby is no longer allowed to visit his grandfather, the only person left in his life that he truly enjoys being with.





(name pending a change)


A lone warrior on the island, poised to track down and kill every last one of Azmodeus's dark minions. She's been the only human on the island for as long as she can remember.


She's never seen the outside world and finds anything from it fascinating. Talented with polearms and acrobatics, she is a force to be reckoned with.





There are many creatures on the island. They can speak human languages taught to them over the centuries. You will meet a wide variety of species and be able to hatch your own from eggs! Once you've done that you can train them, feed them and evolve them in various ways! Each with unique conditions for different evo paths.





Ancient members of the council still around in intangible spirit form. Toby can imbue eggs with these personalities in order to give life to new creatures and power worth having for your quest against the Dark Lord Azmodeus




























Toby by Cecillia





Toby and the old shell pup by Allusion





Trogus by Matt Snider





Mermus by Matt Snider





Battle with The Dark One by Matt Snider





Shellpup - Andrij Mcevoy





Pelcaina - Andrij Mcevoy





Diaphora - Andrij Mcevoy





Marl by Michelle Cachey





an amazing doll of Kira by Shannon Shipitalo-Hartgrove





Credits may change as development progresses
Scripting



Galv


Yanfly


Yami


Tsukihime


Moghunter


Rokan and Kirin


Lone Wolf


Neon Black


Enterbrain


Graphics


Matt Beer


Galv


Celianna


Enterbrain


Story and gameplay


Matt Beer


Galv


Music and sound


Matt Beer


Soungle


Jonnie91


Enterbrain



 
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It looks amazing, but where is the download links??? 


I love to play.
 

Missile

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Remember seeing this game on KS a while back. Some interesting stuff going on with UI and graphics! Do think maybe the sound effects could be customized (maybe they are now?), but really liking the animations/effects overall. Cliffs looking pretty good, too.


Maybe with the success of Stardew Valley, this game'll have more room to stretch out to people.
 

Matt Beer

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@Abdulla Al-Farsi Hi, I will have a demo for everyone to play soon.  Been working on a few new things for it!  Thanks for the kind words :)


@Missile Hi there :) I actually just improved some of the animations even farther, and thank you for liking the UI etc.  I like hearing that I'm doing something right.  I definitely think that Stardew Valley's success is promising for Toby's Island.  I also think that my game and that game are very different, which means that people won't feel like they are doing the same old thing over again, and that too is promising :)  I was actually just looking at Amber Throne,  A very beautiful project.  Did you do all of that art yourself?
 
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cekobico

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Them breathtaking handpainted assets...I'm living for this! Looking forward to the demo! 
 

Matt Beer

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Them breathtaking handpainted assets...I'm living for this! Looking forward to the demo! 




Hahaha, thank you so much, I'm very flattered!  I'm excited to get a demo out finally :)
 

Missile

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@Matt Beer Oh yeah, it definitely looks different, kind of like a Rune Factory to HM, but with Pokemon instead of action-rpg! Also yep on art.
 

Matt Beer

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@Matt Beer Oh yeah, it definitely looks different, kind of like a Rune Factory to HM, but with Pokemon instead of action-rpg! Also yep on art.
I tried my best to play one of the rune factories.  I tried the one for wii, and I didn't like it at all.  I know that wasn't your point.  Just a side thought.   Anyway, fantastic work on Amber Throne!  It looks so unique!
 

feckyeslife

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I love the concept of building up a town and farming. Like others have said, it reminds me of Stardew Valley but the interesting creatures feel more like Digimon. I'm sure it has its own flavor. Definitely looking forward to seeing a demo of this project! ^_^
 

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Very impressive game you have here Matt (I'm working on a "pokemon" game myself, and to be honest, I'm a little jealous of how good yours looks  :guffaw: ), now onto the questions!

1) Roughly, how many creatures do you intend for there to be?
2) Approx how big is the island? If we can say your last screenshot is "1 tile", how many tiles is the island? (5x5, 8x8, etc).
3) What are some examples of items we can craft/upgrades for the town?
4) What do you expect the overall length of the game to be, and how much replay value is there?

Thanks again for your time - I'm looking forward to playing the demo of this fantastic project!
 

Matt Beer

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I love the concept of building up a town and farming. Like others have said, it reminds me of Stardew Valley but the interesting creatures feel more like Digimon. I'm sure it has its own flavor. Definitely looking forward to seeing a demo of this project! ^_^




I'm embarassed to say I've been working on this a lot longer than stardew valley has been around... We've hit so many road bumps along the way with this game that it is taking me years to finish.  Stardew valley is a great game though and to be compared to it feels great.   I've had the privelage of playing stardew valley since I started making Toby's Island though and it helped me realize some important things about the genre that I needed to implement into TI that I hadn't before.  So If you liked Stardew, I hope you will find pleasure in this game too although it will be quite a different experience.

I also have taken much influence from digimon world 1.  It's one of my all time favourite games.

Very impressive game you have here Matt (I'm working on a "pokemon" game myself, and to be honest, I'm a little jealous of how good yours looks  :guffaw: ), now onto the questions!

1) Roughly, how many creatures do you intend for there to be?
2) Approx how big is the island? If we can say your last screenshot is "1 tile", how many tiles is the island? (5x5, 8x8, etc).
3) What are some examples of items we can craft/upgrades for the town?
4) What do you expect the overall length of the game to be, and how much replay value is there?

Thanks again for your time - I'm looking forward to playing the demo of this fantastic project!


Thanks for the compliments sir.


1. Right now there are 50 creatures, all with fully animated battlers, portraits and map sprites.  There will be more in the future, but only 50 on release I think.


2. It's hard to say how big the game will be, but it will be well over 100x the size of that last screen shot.


3. tool rack, fish tank, chests, indoor gardens, chicken coops, potion labs, and many decorations that will raise the charm of your town, bringing more npcs to it.


4. On release I expect the game to have 20 hours + or - of game play.  You could probably stream through it in 10, or take 30 if you do everything.


I'd like to add a free play survival mode down the road though.
 

Matt Beer

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--New Trailer!--
 

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NICE!! good to see some awesome project come back like this! I mean 3 years in here I am seeing the FB page it seems like you have been working hard on the project! I will follow you guys there, anyway congratulations for the incredible work!
 

Matt Beer

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NICE!! good to see some awesome project come back like this! I mean 3 years in here I am seeing the FB page it seems like you have been working hard on the project! I will follow you guys there, anyway congratulations for the incredible work!
Thank you so much, It's definitely been a long road! I just checked out your game as well, It looks great! What engine did you use and who is your character artist. The cover character looks great!
 

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Ah thanks! Its a friend :), but I am working with a couple of artists actually, that one is Yaya-chan. I'm using RPG Maker MV, its still on early development. To keep on-topic I was looking at the creature's artworks on FB and here, they all look awesome :D!
 

Matt Beer

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Ah thanks! Its a friend :), but I am working with a couple of artists actually, that one is Yaya-chan. I'm using RPG Maker MV, its still on early development. To keep on-topic I was looking at the creature's artworks on FB and here, they all look awesome :D!
I'm glad you like them, I should post more of them here o_O I don't know why I haven't
 

Matt Beer

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New screenshot - Seasons

 

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I actually just discovered your game a few weeks ago from kickstarter......or was it youtube? Either way, I had no idea you were on a 3 year hiatus? I'm glad I've just discovered it now as you are active again. Looking forward to this project! I can definitely see the inspiration you got from other games but Toby's Island definitely holds up as its own game. Keep it up! :D
 

Matt Beer

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I actually just discovered your game a few weeks ago from kickstarter......or was it youtube? Either way, I had no idea you were on a 3 year hiatus? I'm glad I've just discovered it now as you are active again. Looking forward to this project! I can definitely see the inspiration you got from other games but Toby's Island definitely holds up as its own game. Keep it up! :D
I wasn't on a 3-year hiatus, I was always working on it, I just wasn't talking about it on social media. I was only communicating with my current fans through private channels, so It definitely looked like I went missing on youtube :p
 

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