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- Jun 24, 2012
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- 58
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- Primarily Uses
- RMMV
Toggle TP Display with Switch
by Cryranos
Introductionby Cryranos
This is a tiny snippet that lets you designate a switch to determine whether TP is displayed or not. I made this because in my current project, the party doesn't gain access to anything related to TP until later in the game, and I don't want to clutter the battle status with useless information.
Features
- Lets you use a switch to control when TP appears in the battle status window instead of it always being on or off.
Screenshots
None
How to Use
Paste in the Materials section and designate a switch in the module. It may either conflict or become completely redundant when used with some battle systems besides the default. It also has the (intended) side-effect of making the "Show TP" box in the database editor completely useless.
Script
Code:
#===============================================================================
# RGSS3: Toggle TP Display Snippet
#===============================================================================
# by Cryranos/Metatron
#===============================================================================
# Instructions: Paste in the Materials section. Edit the module as needed.
# This script replaces Window_BattleStatus#draw_gauge_area, and by extension,
# removes functionality from the "Show TP" check box in the database.
#===============================================================================
module Cry
module Show_TP
TP_Show_Switch = 5
end
end
class Window_BattleStatus
def draw_gauge_area(rect, actor)
if $game_switches[Cry::Show_TP::TP_Show_Switch]
draw_gauge_area_with_tp(rect, actor)
else
draw_gauge_area_without_tp(rect, actor)
end
end
end
- Me.
Last edited:
