- Jun 24, 2012
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Toggle TP Display with SwitchIntroduction
This is a tiny snippet that lets you designate a switch to determine whether TP is displayed or not. I made this because in my current project, the party doesn't gain access to anything related to TP until later in the game, and I don't want to clutter the battle status with useless information.
- Lets you use a switch to control when TP appears in the battle status window instead of it always being on or off.
How to Use
Paste in the Materials section and designate a switch in the module. It may either conflict or become completely redundant when used with some battle systems besides the default. It also has the (intended) side-effect of making the "Show TP" box in the database editor completely useless.
#=============================================================================== # RGSS3: Toggle TP Display Snippet #=============================================================================== # by Cryranos/Metatron #=============================================================================== # Instructions: Paste in the Materials section. Edit the module as needed. # This script replaces Window_BattleStatus#draw_gauge_area, and by extension, # removes functionality from the "Show TP" check box in the database. #=============================================================================== module Cry module Show_TP TP_Show_Switch = 5 end end class Window_BattleStatus def draw_gauge_area(rect, actor) if $game_switches[Cry::Show_TP::TP_Show_Switch] draw_gauge_area_with_tp(rect, actor) else draw_gauge_area_without_tp(rect, actor) end end end