- Joined
- May 28, 2016
- Messages
- 72
- Reaction score
- 59
- First Language
- English
- Primarily Uses
- RMMV
The Moon rises high o'er the Wood on this night.
Where four Witches gather and cackle delight.
Toiling away at their spells and their brew.
Looking for Trouble? For it has found you.
Toil and Trouble is a smaller RPG that revolves around exploring and battling with a party of four Witches.
From right to left...
Margret Stone, who specializes in healing and nature magic.
Cassidy Summers, who specializes in painful curse magic.
Winifred Wellington, who specializes in quick and quirky enchantment magic.
Sally, who specializes in dark spiritual magic.
Their histories are somewhat mysterious, so I will not go into them here.
Each one is attuned to a different one of the four stats, and depending on how she is equipped, her spells change. With each Witch having access to several attunements, and each attunement excelling at a different strategy, there a lot of possible ways to approach exploring the enticing environment.
Toads are not aggressive, but take care when passing by Crows. They are very territorial.
The game map has an open feel to it, appealing to the sense of exploring a forest in the middle of the night. But be wary; you never know where Fae may be hiding. The game has no random encounters, but do expect to be surprised from time to time...
The enemies, of course, are very diverse; I spent a lot of time making sure they provided a variety of unique challenges to fit the diversity of the Witch characters. The game is pretty loose with encounters (you have a 100% chance of escape most of the time) so you can approach it at your own pace. Miniboss Fae will level up the party, while standard enemies will drop resources used to make new equipment.
It is not so complicated. Arrange the ingredients the way you see them in the spellbooks to create new equipment or Rituals.
As you can see in the last image, Rituals require multiple Witches as well as FAVOR. The Witch's favor is on the right, and the enemy's is on the left.
Equipment is also created this way. Equipment is made much more often and easily, for the most part. Heh. See below for a few details on that.
After creating the Hide of Beast, Cassidy's spells revolve around indirect damage and draining health.
The Magic Circle is where new equipment and Rituals are created. Equipment will affect a Witch's stats as well as how she's attuned, meaning each new equip affects each witch very differently. Rituals are group attacks that the Witches perform together, and can be used to devestate opponents and bosses during longer battles. But watch out; many enemies are capable of using Rituals of their own.
The story unfolds as you defeat major bosses, the four "Vices". I certainly don't want to spoil the story, but I will say that Baba Yaga intends to use them to frighten our heroines away for good. Hopefully they'll be able to band together and tackle their Vices as a team. But probably not.
To summarize, the game is about looking around the mysterious space, exploring the possibilities with equipment and party setups, and taking on the unique enemies that dot the landscape and lurk within the game's Dungeons. That being said, it is not very long. I'll be working to finish the rest of it in the coming weeks, and trying to release an update each week, even if it's small.
Thank you so much for your time. I've been working on this for the worse part of two years; I've learned a lot and any feedback is appreciated!
Download on its Itch.io Page!
https://scientistwd.itch.io/toil-and-trouble
Where four Witches gather and cackle delight.
Toiling away at their spells and their brew.
Looking for Trouble? For it has found you.
Toil and Trouble is a smaller RPG that revolves around exploring and battling with a party of four Witches.
From right to left...
Margret Stone, who specializes in healing and nature magic.
Cassidy Summers, who specializes in painful curse magic.
Winifred Wellington, who specializes in quick and quirky enchantment magic.
Sally, who specializes in dark spiritual magic.
Their histories are somewhat mysterious, so I will not go into them here.
Toads are not aggressive, but take care when passing by Crows. They are very territorial.
It is not so complicated. Arrange the ingredients the way you see them in the spellbooks to create new equipment or Rituals.
As you can see in the last image, Rituals require multiple Witches as well as FAVOR. The Witch's favor is on the right, and the enemy's is on the left.
Equipment is also created this way. Equipment is made much more often and easily, for the most part. Heh. See below for a few details on that.
After creating the Hide of Beast, Cassidy's spells revolve around indirect damage and draining health.
To summarize, the game is about looking around the mysterious space, exploring the possibilities with equipment and party setups, and taking on the unique enemies that dot the landscape and lurk within the game's Dungeons. That being said, it is not very long. I'll be working to finish the rest of it in the coming weeks, and trying to release an update each week, even if it's small.
Thank you so much for your time. I've been working on this for the worse part of two years; I've learned a lot and any feedback is appreciated!
Download on its Itch.io Page!
https://scientistwd.itch.io/toil-and-trouble
Additional plugins by Yanfly, Moghunter, Orange, SRD, and Masked.
Music and Art by me, all of it, and also a lot of other plugins, this was a lot more work than it looks, please send help.
Music and Art by me, all of it, and also a lot of other plugins, this was a lot more work than it looks, please send help.
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