Token Movement

caethyril

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Well, it's all code. :kaoswt:

Vague breakdown (probably covered much more comprehensively by those Jump into JavaScript tutorials):
  • rpg_objects: code controlling most interactive game elements, e.g. actors/enemies, map characters, event stuff, etc.
  • rpg_windows: windows are the basic chunks commonly used to display information, handle player input, etc.
  • rpg_scenes: scenes generally determine the visual layout, where the windows go, etc.
  • rpg_managers: managers are abstract handlers for stuff like reading/writing data, scene transitions, battle flow, etc.
  • rpg_sprites: graphical stuff! Sprites reference their "object" counterparts (rpg_objects) and update themselves accordingly every frame.
  • rpg_core: bits of code used in various contexts.
The awkward part is getting to understand how it all fits together. If you just want to understand things then I might recommend going through the files in the order I've listed them here, but feel free to explore as you like~ :kaothx:
 

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