- Joined
- Feb 21, 2018
- Messages
- 2,115
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- RMMZ
Well, it's all code. 
Vague breakdown (probably covered much more comprehensively by those Jump into JavaScript tutorials):

Vague breakdown (probably covered much more comprehensively by those Jump into JavaScript tutorials):
- rpg_objects: code controlling most interactive game elements, e.g. actors/enemies, map characters, event stuff, etc.
- rpg_windows: windows are the basic chunks commonly used to display information, handle player input, etc.
- rpg_scenes: scenes generally determine the visual layout, where the windows go, etc.
- rpg_managers: managers are abstract handlers for stuff like reading/writing data, scene transitions, battle flow, etc.
- rpg_sprites: graphical stuff! Sprites reference their "object" counterparts (rpg_objects) and update themselves accordingly every frame.
- rpg_core: bits of code used in various contexts.
