Tomoaky Puzzle Battle - VX > VX Ace Conversion

A-Moonless-Night

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Tomoaky Puzzle Battle VX Ace
Version: 1.01
Author: Tomoaky (original VX script) / AMoonlessNight (VX Ace conversion)
Date: 17 Oct 2020
Latest: 17 Oct 2020

About

This script is a port of a VX script by Tomoaky that recreates a falling block puzzle (based on the game Puyo Puyo).
Blocks fall in groups of two and can be rotated clockwise or counter-clockwise. Group blocks in clusters of four to destroy them. You lose when the fall count reaches zero (solo mode, if set) or the blocks touch the ceiling. You win by clearing all of the blocks, or your opponent losing (CPU mode).
You can either play solo mode or against the CPU. When playing against the CPU, if you destroy a cluster of blocks, you'll send a group of obstacle blocks onto the opponent's screen.

Instructions

Details in the script in the demo. The demo has some graphics that will need to be put into your project as well.

Screenshots
screenshot.png

Script

See the demo below.

Demo


Terms of Use

As according to Tomoaky's original terms and conditions (website is down, link is via Wayback Machine). Also:
  • Please credit Tomoaky, the creator of the VX script, and AMoonlessNight or A-Moonless-Night for this conversion
  • Free for non-commercial use; no commercial use
  • If you would like to edit/adjust this script, please make edits as a new script (do not edit this script directly) and provide proper credit
  • I'd love to see your game if you end up using one of my scripts
Update Log
17/10/2020 - script created
 

Tw0Face

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Girl, you're lust awesome like I already told you. :LZSjoy: Thanks a lot for taking on my request!! I already did some test plays and the result is fantastic. I love this!
 

Tw0Face

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While playing, I got a random stack error with no further information. Game remains open buts stays freezed. Had to use Task Manager to get it closed.

Unbenannt.png
 

A-Moonless-Night

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Hmm, I'll look into it. Was it in the demo project? And do you remember what you did before the error popped up?
 

Tw0Face

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Yes, it was in the demo project. Cannot remember exactly what I did before the error occured. Just that I had a quite fast paced match against the AI.

This is what is written in error_log.txt:
Cache:106: stack level too deep, SystemStackError

Maybe it has something to do with it.

EDIT: Found some minor issues that occur if the player either wins or loses.

1. There's an offset at the enemy graphics, which is not shown in place.
2. Blocks appear above the border and victory/defeat-text

Unbenannt.png
 
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A-Moonless-Night

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Cool, I'll do a bit of digging and figure out what the issue is. The other problems should be easy enough to solve.
 

Tw0Face

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@A-Moonless-Night Mind giving me a hint how to solve the offset-problem and how to have the character-busts, as soon as the game ends, appear over all? Changed nearly every number that's written in the script but it turns out to be pure guessing. xD
 

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