xabileug

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I am new to this community. I am not demanding but finding a scripter (message me if interested)

I am currently working on a personal game project using tomoaky's card game on mv as base. however i've encountered some limitations. I am hoping there is someone interested in improving this engine.

1. Enable Disable Card Equip. Cards can be equipped anytime without restrictions like conditional requirements - game player level, switches, variables

2. NEW SCENE A Custom Deck Menu. Currently the DeckEdit is called from the default menu window. I need it to be more customized with player status based on variables, etc.

3. NEW SCENE A Card List view which is similar to enemy glossary. this will show the card completion rate

4. NEW SCENE A Card Album where you can view your cards by card type and sort and filter them by parameters HP ATK Rarity Type Cost

5. plugin command "card deck" for current command is startCardBattle name card1 card2 card3.. it would be better if there was an array where you just call the premade deck (deck replaces name card1 card2 card3). where decks can be random of any type, all type 1 cards, all type2 cards, all rare cards.. so the cards assigned to the deck are already checked with the allowable cards during condition

6. Engine upgrades : show who is first turn, compatibility with 1280 x 720 resolution, show turn of card, more victory conditions (eg when a card reaches x turns, or when card gains x HP, or when card X is destroyed), new skill swap card positions, damage pop ups,

7. NEW SCENE Card Fusion system. I suggest something like that of digimon card battle.. base card + multi cards.. by points a random card card of certain points retrieved

8. NEW SCENE Card Bank. Limit the number of cards that can be carried so player has to deposit the cards

9. NEW Scene Card Shop. Buy Booster packs or certain cards with the card sprites on display. Should have function of sold items carried to shop items, card price discounts, trade shop function (set conditions for the item to be purchasable like items on hand, variables or switches)

10. Card Booster Packs. Yes it would be nice if there is an animation for card booster packs obtained.

I know there are existing scripts for some of this, but the visuals of the card sprite is not included thus needing a new scene. #1 #5 #6 may just be snippets i am hoping someone can do. Thank you.
 

xabileug

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i started some modifications. i was wondering if anyone is interested?

1586676798656.png
 

thenerdmansion

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Nice job. is this the VX, VXAce or MV version?
 

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