Tonbi's MZ material factory

AcoBaco

Veteran
Veteran
Joined
Jan 16, 2016
Messages
42
Reaction score
68
First Language
German
Primarily Uses
N/A
If you wait, nothing will happen.
You will do!
Let's try to edit! It's fun!
I have some recolors of your sprites... 5 from Actor 1_2 and 5 from Actor 2_7 to be precise. If you allow, I will post them here. No credit is needed for me, I just took your work and colored it xD Great work btw :)
 

Tonbi

The cat
Veteran
Joined
Jun 10, 2018
Messages
455
Reaction score
1,485
First Language
Japanese
Primarily Uses
RMMZ
I have some recolors of your sprites... 5 from Actor 1_2 and 5 from Actor 2_7 to be precise. If you allow, I will post them here. No credit is needed for me, I just took your work and colored it xD Great work btw :)
That's fine, but I think you should make a new thread of your own.
Easy to add new sprites and search for them.

I will link to your thread from this thread.
 

AcoBaco

Veteran
Veteran
Joined
Jan 16, 2016
Messages
42
Reaction score
68
First Language
German
Primarily Uses
N/A
It is done^^ I linked this thread too of course :)
 

Tonbi

The cat
Veteran
Joined
Jun 10, 2018
Messages
455
Reaction score
1,485
First Language
Japanese
Primarily Uses
RMMZ
I too thought Dark Fantasy included a taller size as a pre-release for the next version of RPG Maker.


SF_People2 Added! ( The character designs are not official, but rather something I came up from pixel art. )
mzSF_People2Face.png
 

fstar9688

Veteran
Veteran
Joined
Sep 27, 2020
Messages
40
Reaction score
30
First Language
English
Primarily Uses
RMMZ
They should; in fact, I'm actually pretty surprised that they didn't use the bigger style of sprites (Dark Fantasy MV) that they released a while back as the default size.
I totally agree, Dark fantasy style is really needed for RPG Maker which has a more serious genre. (BTW Hi GalacticGod, I love your Yugi-oh! Channel back then, Didn't expect to meet you here)
 

Galahad

Veteran
Veteran
Joined
Oct 10, 2013
Messages
39
Reaction score
10
First Language
English
Primarily Uses
RMMZ
Wonderful job. I wish I had found your body templates 2 months ago.
 

Galahad

Veteran
Veteran
Joined
Oct 10, 2013
Messages
39
Reaction score
10
First Language
English
Primarily Uses
RMMZ
I started making the sprites for current project, haha. Now I'm in too deep to change them.
 

Thund

Villager
Member
Joined
Apr 3, 2015
Messages
5
Reaction score
8
First Language
Italian
Primarily Uses
I can't wait to see the Actor3_4 tall version! She's my favourite character (and my protagonist too)! *__*
 

Drokkkon

Veteran
Veteran
Joined
Jul 12, 2020
Messages
47
Reaction score
33
First Language
Portuguese
Primarily Uses
RMMV
I always use tall characters in the games I create. Tonbi material factory is just one of my favourite threads in this forums.

Keep the great job, Tonbi. You're a nice person @.@
 

Users Who Are Viewing This Thread (Users: 2, Guests: 3)

Latest Threads

Latest Posts

Latest Profile Posts

um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
Lately when I listen to 1970s songs, I always think that the "real world" is still at mid 70s. What we experience now is a futuristic dream. With this point of view, even 80s and 90s looks super futuristic. :D

The GIF of this seemed too cool to bury in replies. :LZSwink:
You may have slept with my aunt... but, given the circumstances, cheers.

- Professor Ian Duncan, 2013

Forum statistics

Threads
105,529
Messages
1,014,430
Members
137,213
Latest member
kuraudo123
Top