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So a while back I stumbled upon this image by...I believe his name is Carl Graves? Correct me if I'm wrong on that one.


But this image got me thinking. Would anyone actually be interested in playing an RPG with that many class options in it? I know people love choices, but what would be too many choices?


Either way I was wondering how all these classes would fit into a game. Choosing them at the start during character creation would be a nightmare since I believe there are around 150 of them, so what if they were subclasses? Let's say there were 10 base classes and 15 subclasses for each? Or 15 base classes, and 10 subclasses for each?

Or would it work better if you started with around 10-20 classes and you unlocked more classes for New Game+?


Or...is this just a bad idea altogether? I, for one, am quite fond of the 15 classes/10 subclasses idea, but that's just me. I want to know the opinion of everyone else, as I'm considering implementing something like this into my next project.

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