- Joined
- May 22, 2012
- Messages
- 309
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I can't seem to stick to a battle system I like for my game…I keep nuking it and starting over. But one thing keeps floating around in my head…is giving the player too many abilities in battle gonna make the game become easy mode? here lets give some examples..
In the famous pokemon series…they limited each battle member to only 4 moves. If you learned a new move you had to forget an existing move to keep it…or you could just not learn the new move and go on to bigger and better things. This made for customized game play. two players could have the same pokemon but both of them had different sets of abilities. Each ability would be carefully chosen for you only got the 4.
Then theres classic JRPS like the final fantasy series where you learn new moves and its just added to your pool of abilities to chose from. You can have abilities at the ready for any situation just as long as you went through the trouble of learning them first. Poisoned? good thing mandy the priest learned remove poison. Swarmed by 8 enemies at once? I learned the firaga spell that will burn them all at once.
So is it rewarding to have all these options at your finger tips after having gone through all the trouble of learning all them? Or do you prefer limited number so you can't be ready for EVERY situation and have to adapt with what you DO have in order to create more challenge? Or does this just cause too much frustration and "how do you JUST forget a move you used 1000 times before?" kinda logic lol
In the famous pokemon series…they limited each battle member to only 4 moves. If you learned a new move you had to forget an existing move to keep it…or you could just not learn the new move and go on to bigger and better things. This made for customized game play. two players could have the same pokemon but both of them had different sets of abilities. Each ability would be carefully chosen for you only got the 4.
Then theres classic JRPS like the final fantasy series where you learn new moves and its just added to your pool of abilities to chose from. You can have abilities at the ready for any situation just as long as you went through the trouble of learning them first. Poisoned? good thing mandy the priest learned remove poison. Swarmed by 8 enemies at once? I learned the firaga spell that will burn them all at once.
So is it rewarding to have all these options at your finger tips after having gone through all the trouble of learning all them? Or do you prefer limited number so you can't be ready for EVERY situation and have to adapt with what you DO have in order to create more challenge? Or does this just cause too much frustration and "how do you JUST forget a move you used 1000 times before?" kinda logic lol





