Too many battle options a bad thing?

Omnimental

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A common problem I see happening with games is that a lot of designers seem to just want to take on every bell and whistle they can.  Complexity for the sake of complexity.

Others may have different opinions, but I much prefer depth over complexity.  Give me two or three really detailed and defined features that can be used and explored.  I don't want a dozen half baked mechanics added in just because someone liked the idea.  Mechanics should reinforce the concepts of the game.  If you have so many mechanics in the game that it's distracting from the experience you're trying to convey, that's when you have too much.  Archeia  has some beautiful points on GUI design though.  Definitely keep them in mind.
 

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