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I can KIND of understand your friend thinking 15 was too many (especially since a couple of them seem like almost identicals), but your list of 9 is by no means too much. I only checked FF4 through FF9, but each one of those games had 8 or 9 elements (+1 if you count physical, +1 more if you count unaspected magic like Comet), so I'm not sure where their argument of Final Fantasy games not having that many comes from. And poison is its own element in half of those games as well, though it is a rarer element in other franchises.
Ultimately, the only thing that really matters with elements is proper balancing. So long as you can have proper balancing with elements weaknesses and resistances, even 15 should be fine (although it might be weird with an odd number of characters, unless one of them was made an unaspected type with no weakness or resistance).
Ultimately, the only thing that really matters with elements is proper balancing. So long as you can have proper balancing with elements weaknesses and resistances, even 15 should be fine (although it might be weird with an odd number of characters, unless one of them was made an unaspected type with no weakness or resistance).

