Too many elements? Too many heroes?

Pine Towers

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Just skimmed the thread, sorry if my post don't add much.

But I think you had the answer with already on your first post.

The Zodiac is split in the four Elements, but each also have a modality and a polarity. This means two signs of Fire can work differently. This can also work with weapons: Maybe each modality is represented by a type of weapon (blunt, cut, pierce)? This way some signs will favour some weapons over other for a better sinergy.

I would try to tink with that (adding Void to be an element without resistances or weaknesses) before trying to add more.

perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away ...
- Antoine de Saint Exupéry
 

Tanarex

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Well, I was gonna suggest something. But it looks like he hasn't been on in 2 and 1/2 months. Where two characters can combine spells to create a new spell to use. Like Fire+Earth=lava. Which would probably be good for an Ice Golem or something? I saw a script where you could do that. And Aphrodite is the Goddess of Love, not lust. I believe lust is the absence of love.
 
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OwMeEye

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I think it depends on your target audience. I think veteran players will be more likely to prefer complicated and very in-depth systems, while new and more casual players will tend to prefer simpler systems and get confused and bored/tired by more complicated systems. This is especially more so nowadays as people tend to be more impatient... I think.

I think that, if you make a very in-depth game you will be more likely to gain a small, but cult, following, while a more simple system may be better to gain a wider audience of more casual people... but that's a very wild guess and I'm not entirely sure.
 

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