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Hey all,
I was going through my spell list (just spells in this instance, not counting physical moves) and my summons (who teach spells- similar to FFVI) and I think I may have too many spells...
I have 9 elements ((Fire, Water, Earth, Shock, Wind, Poison), (Dark, Light), (Neutral)), about 8 ailments (not including Death), Stat Buffs and Debuffs, Curing, and various other spells.
Each element has around 10 spells (Level 1,2,3,4 single targeting, Level 1,2,3 all targeting, nullifying buff, reflecting buff, and absorbing buff)
Ailments have around 7 spells each (Single and All inflecting, Single and All curing, Nullifying Buff, Reflecting Buff, and an Instant-Kill to those inflicted)
Curing spells total about 10 (Level 1,2,3 single targeting, Level 1,2,3, all targeting, revive 1/2 hp: single, revive all hp: single, revive 1/2 hp: all, revive all hp: all)
Etc, etc, etc. The total amount to about 160 spells.
Maybe it's just me, but that's kind of a staggering amount. I was heavily influenced (read: kind of copied from) the Shin Megami Tensei series, especially the Digital Devil Saga sub-series.
Does this seem like too many spells to you guys? I was debating condensing, but wouldn't know where to begin.
I was investing into a "skill equip" script to help alleviate from there being a menu of over 200 selectable abilities.
I was going through my spell list (just spells in this instance, not counting physical moves) and my summons (who teach spells- similar to FFVI) and I think I may have too many spells...
I have 9 elements ((Fire, Water, Earth, Shock, Wind, Poison), (Dark, Light), (Neutral)), about 8 ailments (not including Death), Stat Buffs and Debuffs, Curing, and various other spells.
Each element has around 10 spells (Level 1,2,3,4 single targeting, Level 1,2,3 all targeting, nullifying buff, reflecting buff, and absorbing buff)
Ailments have around 7 spells each (Single and All inflecting, Single and All curing, Nullifying Buff, Reflecting Buff, and an Instant-Kill to those inflicted)
Curing spells total about 10 (Level 1,2,3 single targeting, Level 1,2,3, all targeting, revive 1/2 hp: single, revive all hp: single, revive 1/2 hp: all, revive all hp: all)
Etc, etc, etc. The total amount to about 160 spells.
Maybe it's just me, but that's kind of a staggering amount. I was heavily influenced (read: kind of copied from) the Shin Megami Tensei series, especially the Digital Devil Saga sub-series.
Does this seem like too many spells to you guys? I was debating condensing, but wouldn't know where to begin.
I was investing into a "skill equip" script to help alleviate from there being a menu of over 200 selectable abilities.
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