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Too Much Information Item Scene
Script by Mr. Bubble
More Screenshots
Summary
This script remodels the item scene so that more information about items may be viewed by players. People familiar with my Tactics Ogre PSP Crafting System script will find the window aesthetic similar in style. The type of information you can provide players is customized in the Info Pages Window’s customization module.
Additionally, this script significantly changes the category selection function in the item scene. By default, players must select a category before being able to view their inventory. With this script, players may select items immediately after entering the item scene. The item category is changed by using other gamepad buttons. This makes the inventory interface more inline with console RPGs.
More item category filters can be made with Tsukihime’s Tag Manager script.
For those using "Yami Engine Symphoria - Equipment Learning", you will also be able to view the skills you can learn from the item along with its AP requirement directly from the item scene. (See Screenshot)
Script
Get it here: http://wp.me/PxlCT-tM
Here are the icon graphics I used in my screenshots. The settings for the arrow icons can be found in both the Info Pages Window script and the TMI Item Scene script. The arrow icons were taken directly from the default VX Ace window skin. This graphic is not required to run the script. However, you must add these icons to your own Iconset.png located in the Graphics/System folder of your project or RTP.
Compatibility
This script overwrites the following default VXA methods:
Terms and Conditions
Free for non-commercial use.
If you wish to use this for commercial games, contact me first.
Please feel free to post coding and efficiency suggestions, script features suggestions, and bug reports.
Script by Mr. Bubble
More Screenshots
Summary
This script remodels the item scene so that more information about items may be viewed by players. People familiar with my Tactics Ogre PSP Crafting System script will find the window aesthetic similar in style. The type of information you can provide players is customized in the Info Pages Window’s customization module.
Additionally, this script significantly changes the category selection function in the item scene. By default, players must select a category before being able to view their inventory. With this script, players may select items immediately after entering the item scene. The item category is changed by using other gamepad buttons. This makes the inventory interface more inline with console RPGs.
More item category filters can be made with Tsukihime’s Tag Manager script.
For those using "Yami Engine Symphoria - Equipment Learning", you will also be able to view the skills you can learn from the item along with its AP requirement directly from the item scene. (See Screenshot)
Script
Get it here: http://wp.me/PxlCT-tM
- Required Scripts: Info Pages Window
- Reader Functions for Features/Effects
Here are the icon graphics I used in my screenshots. The settings for the arrow icons can be found in both the Info Pages Window script and the TMI Item Scene script. The arrow icons were taken directly from the default VX Ace window skin. This graphic is not required to run the script. However, you must add these icons to your own Iconset.png located in the Graphics/System folder of your project or RTP.
Compatibility
This script overwrites the following default VXA methods:
- Scene_Item#start
- Scene_Item#create_category_window
- Scene_Item#create_item_window
- Scene_Item#on_item_cancel
Terms and Conditions
Free for non-commercial use.
If you wish to use this for commercial games, contact me first.
Please feel free to post coding and efficiency suggestions, script features suggestions, and bug reports.
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