Too Small in Most Android Devices

KeyzerSoze

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Hi Guys,

I've done created my first RPG Maker MV game, and also create the android APK, and installed to some android smartphones for testing.
The first test report is that the game sprites way too small to common smartphone resolution 1920x1080 (check the video attached) so the player/user can't barely see the actor and surrounding area.
I set the game resolution 1280x720 using plugin Community_Basic, and set default fullscreen using plugin SRD_FullscreenToggleOption.

So, I think the main problem is the sprite and tile size only 48x48, so I try to resize twice to 96x96 using Shaz's Change Tile Size plugin but unfortunatelly didn't work well, or perhaps I didn't know how to use it right.

Or maybe I get wrong approach for the solution of my problem above? Kindly advice

Below plugins I use1611827579002.png
 

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stramin

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Maybe all you need is don't make resolution that large, I think 960x544 is ok.

I recommend you to read this topic:

 

KeyzerSoze

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Maybe all you need is don't make resolution that large, I think 960x544 is ok.

I recommend you to read this topic:


Thank you sir..
So if I change my game resolution smaller say 960x544 and when it played in android resolution 1920x1080 fullscreen, it automatically upscale twice?
 

stramin

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yes, this also work for web browsers or when you go full screen
 

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