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- Sep 10, 2013
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I was wondering if there was a topic/keyword dialogue system similar to that of Final Fantasy 2 or Elder Scrolls III - Morowind? If you don't know what that is...
Something where if an NPC were to mention a keyword at ANY point in dialogue, it would be highlighted to gain the attention of the player. The player could then use a learn command to learn that keyword or just learn it from seeing it then bring up these keywords to other NPCs to see what they have to say about it.
That alone would be good enough, but I would especially like it if it had the feature to only be able to choose keywords for certain NPCs. Say if an NPC had nothing to say about the keyword [Wild Rose] it wouldn't show up in the keyword list for them.
Thanks in advanced!
Something where if an NPC were to mention a keyword at ANY point in dialogue, it would be highlighted to gain the attention of the player. The player could then use a learn command to learn that keyword or just learn it from seeing it then bring up these keywords to other NPCs to see what they have to say about it.
That alone would be good enough, but I would especially like it if it had the feature to only be able to choose keywords for certain NPCs. Say if an NPC had nothing to say about the keyword [Wild Rose] it wouldn't show up in the keyword list for them.
Thanks in advanced!
