Overview
Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix')
( **This plugin cannot use Attack-skill** )
Features
Actor / Class / Weapon / Armor / Enemy / State note tags for Note field:
<AutoItemMe/hp[50%]: 1> # use Item[1] to self, when HP is equal to or less than 30%
<AutoItemMe/state[4]: 1> # use Item[1] to self, when State[4] added
<AutoItemFriend/hp[50%]: 1> # use Item[1] to friend, when HP is equal to or less than 30%
<AutoItemFriend/state[4]: 1> # use Item[1] to friend, when State[4] added
<AutoSkillMe/hp[50%]: 8> # use Skill[8] to self, when HP is equal to or less than 30%
<AutoSkillMe/state[4]: 8> # use Skill[8] to self, when State[4] added
<AutoSkillFriend/hp[50%]: 8> # use Skill[8] to friend, when HP is equal to or less than 30%
<AutoSkillFriend/state[4]: 8> # use Skill[8] to friend, when State[4] added
Preview Notes:
2019/05/12 - add onEvaded
Credit and Thanks: ru_shalm
Terms of Use- Free for commercial and non-commercial use.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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