Torigoya_BalloonInBattle (Balloon message in side-view battle)

tale

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Torigoya_BalloonInBattle - 2019/05/12

Creator name: Ru/むっくRu (Rutan)

Overview
Adds balloon message in a battle (side-view).

Features
- Parameters for customizing Balloon
- You can use these tags inside the Actors/ Enemies Note field to add messages.

[ Basic Rule ]
<Speech/○○: Message>
<Speech/○○[1]: Message of ○○'s ID:1>
<Speech/○○[2]: Message 1, Message 2, Message 3>

[ Actor/Enemy Notes ]
<Speech/Skill: use Skill Message>
<Speech/Skill[1]: use Skill ID.1 Message>

<Speech/Item: use Item Message>
<Speech/Item[1]: use Item ID.1 Message>

<Speech/Damage: Damaged Message>
<Speech/Miss: Missing from enemy Message>
<Speech/Evasion: Evasion from enemy Message>
<Speech/MagicEvasion: MagicEvasion from enemy Message>
<Speech/Counter: Counter from enemy Message>
<Speech/Reflection: Reflection from enemy Message>
<Speech/Dead: Dying Message>

<Speech/Substitute: Substitute Message>
<Speech/Substitute[1]: Substitute for ID.1>
<Speech/Protected: Substituted Message>
<Speech/Protected[1]: Substituted Message by ID.1>

<Speech/Recovery: Repairing by friend Message>
<Speech/Recovery[1]: Repairing by friend ID.1 Message>

<Speech/RecoveryByRival: Repairing by rival Message>
<Speech/RecoveryByRival[1]: Repairing by rival ID.1 Message>

<Speech/Start: when Battle Start Message>
<Speech/Start[1]: when Battle Start Message with Troop ID.1>

<Speech/Victory: when Winning Message>
<Speech/Victory[1]: when Winning Message with Troop ID.1>

<SpeechBalloon/X: balloon position>
<SpeechBalloon/Y: balloon position>

Note: You can use commas by inserting a backslash before the comma.

<Speech/Skill[11]:Come on\, fire!>

Preview

Notes:
2019/05/12 - add enemy's victory message

Credit and Thanks: ru_shalm

Terms of Use- Free for commercial and non-commercial use.

License - Public Domain

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/wlv4xtktp3pb516/Torigoya_BalloonInBattle.js?dl=1
 

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Anohe1

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Thanks I use it in my project actually do you want a free copy when I will finish it ???
 

Zinnherz

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I've been using this for a while and it's great.
It adds an incredible amount of personality to each character, which is always nice.
Only complaint I have is that you can't use commas within the message itself, because the plugin will treat it as two seperate popups, but that's manageable. :rswt
 

tale

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@Zinnherz It works with a Japanese comma: 、
I'll inform Rutan about commas usage inside popup.

Edit: Yes, you can use commas by inserting a backslash before the comma.

<Speech/Skill[11]:Come on\, fire!>
 
Last edited:

Zinnherz

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Well, guess that solves even that!
That's amazing. Thank you for reaching out. :)
 

BCj

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Great plugin, thanks for the post.
 

zerobeat032

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I had a question... is there anyway to get the popups to appear briefly then go away before an action is finished? basically I was wondering if an actor could say something and then have the popup go away before they commit to the action or something. It's a bit weird seeing characters dash around the screen with the balloon there the entire attack. If I can get the balloon to clear, I think I can delay the action of a character since I'm using Yanfly's action sequences.
 

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