- Joined
- Dec 12, 2012
- Messages
- 351
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- 29
- First Language
- Portuguese
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Hi,
I have a touch based encounter with smart chasing monsters and field of views already set. My chasing monsters will never return, and after each battle its event is set to a blank page.
I already read a lot of topics about events passing through another event, but i don't want my chasing monster to have the through option enabled, because he would pass through walls as well. The above and under conditions doesnt work as well.
There is a manual way to solve this: instead of setting the defeated mobs to a blank page, i could teleport each of those events to a non passable area, so other chasing monsters will not be stopped at those spots. However, i am here to ask if there's another way to make an event pass through another one, or even if there's a script call to completely delete any traces of a given event, making other events able to pass through that tile.
I hope i was clear enough
.
I have a touch based encounter with smart chasing monsters and field of views already set. My chasing monsters will never return, and after each battle its event is set to a blank page.
I already read a lot of topics about events passing through another event, but i don't want my chasing monster to have the through option enabled, because he would pass through walls as well. The above and under conditions doesnt work as well.
There is a manual way to solve this: instead of setting the defeated mobs to a blank page, i could teleport each of those events to a non passable area, so other chasing monsters will not be stopped at those spots. However, i am here to ask if there's another way to make an event pass through another one, or even if there's a script call to completely delete any traces of a given event, making other events able to pass through that tile.
I hope i was clear enough