ninjamoves

Villager
Member
Joined
Sep 8, 2016
Messages
5
Reaction score
1
First Language
English
Primarily Uses
Hi! I would like to ask if we can create TOWER DEFENSE with RPG Makers and which RPG Maker is capable of? Thanks a lot for your information. 
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,472
Reaction score
10,894
First Language
German
Primarily Uses
RMMV
Theoretically yes, but practically it would be a lot of work.


The Engine is more or less (depending on which maker) available for modifications - that's what the scripts and plugins are for.


But the default engine is also targeted at RPGs with Battlescreens, not on-map-battles, which means the events have no default data for damage etc.


That is possible to implement (as proven by the scripts for Action-Battle-Systems on the map that are available), but those scripts took the community-programmers months or years to write.
 

Dr. Delibird

Also known as HRforges
Veteran
Joined
May 16, 2014
Messages
285
Reaction score
178
First Language
English
Primarily Uses
RMMZ
Honestly, if you yourself don't know who to write scripts/plugins (Ruby/javascript depending on the engine) or don't know somebody who does or you don't have the funds to hire/pay for somebody to make the required scripts I would honestly go with either a different game concept or different engine (I don't know of any that are non-programmer friendly that can make a tower defense type game off of memory though).
 

Canini

Veteran
Veteran
Joined
Mar 29, 2016
Messages
1,025
Reaction score
702
First Language
Swedish
Primarily Uses
RMVXA
PM me if you want suggestions for suitable game engines. 
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
6,114
Reaction score
5,901
First Language
English
Primarily Uses
RMVXA
RPG Maker MV would definitely be your best bet for making a Tower Defense game, because of its native Mouse control and ability to export to popular mediums for Tower Defense (such as web browser and mobile).  However, if you are willing to learn code, there are more efficient programs for making a Tower Defense game, such as Unreal Engine, Unity, or Game Maker, which have advantages such as being able to spawn any number of instances of an enemy or to quickly change an UI overlay.
 

ninjamoves

Villager
Member
Joined
Sep 8, 2016
Messages
5
Reaction score
1
First Language
English
Primarily Uses
Thanks a lot guys... whew, still lot more to learn...
 

ninjamoves

Villager
Member
Joined
Sep 8, 2016
Messages
5
Reaction score
1
First Language
English
Primarily Uses
Honestly, if you yourself don't know who to write scripts/plugins (Ruby/javascript depending on the engine) or don't know somebody who does or you don't have the funds to hire/pay for somebody to make the required scripts I would honestly go with either a different game concept or different engine (I don't know of any that are non-programmer friendly that can make a tower defense type game off of memory though).

Thank you Dr. Delibird
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,472
Reaction score
10,894
First Language
German
Primarily Uses
RMMV
@ninjamoves, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
 

ninjamoves

Villager
Member
Joined
Sep 8, 2016
Messages
5
Reaction score
1
First Language
English
Primarily Uses
@Andar, Sorry i did not noticed that i posted it again or posted twice.


Thank you for the heads up.
 
Joined
Sep 17, 2016
Messages
139
Reaction score
66
First Language
American
Primarily Uses
So I mean, a Tower Defense game like you see in Flash all the time would be one thing, but there could be more RPG-like ways to handle.  There were a couple times in Final Fantasy 6 where you are essentially playing tower defense by positioning groups to block incoming enemies.  


Found a video of that:







Something like that would make more sense for using RPGMaker and could possibly be handled with Events rather than scripting.  The catch is, to do it like FF6 here, you can't just check if two events are touching, you would need to make custom variables or something.  
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
23,597
Reaction score
13,392
First Language
English
Primarily Uses
RMMZ
If you were to follow up the suggestion above, you could do it in Ace using Tsukihime's script enabling split parties.  I don't know if there is yet an equivalent for MV.
 

Latest Threads

Latest Profile Posts

One of the biggest perks of being fluent in English is how many new and interesting recipes I am able to find and try out that I would have hardly come across if I just spoke my mothertounge :3
Princess.png
Arms aren't done yet and I think I've set myself up for a nightmare to animate all the poses.
Based off MZs people 3-4
She's gonna be an Assist class.
If I’m gonna get this many migraines, can I at least have it be part of an X-Men power origin story?
Been a long time again, but here's a new royalty free Asian battle theme. Mix of Chinese and Japanese instruments.



Don't ever take the last cup of saké, dood...

Forum statistics

Threads
131,681
Messages
1,222,198
Members
173,431
Latest member
DieritaScarlet
Top