Town Creation/Battle

Commotion

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Okay guys I think I have a idea for a great script, but it may be extremely complex so I may have to either learn how to do it myself or pay to get it done, but I want to know if its possible before doing it.

Basically the player get a town and it starts with just land, and overtime he get material and gold and builds the town. After the town is established he has to train soldiers/politics etc. And defend his town from other neighboring towns cause they will try to take the town over. However if the player has a strong military he can take over the neighboring towns and get gains more military power, rights to change town and etc.

Basically just a mini game that the player can do while playing the main storyline. Is this script even possible with rpgmaker?
 

Ralpf

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Scripting wise it is definitely possible (anything is, it's just the question of how much work would be required), at a glance I think you could even event that (not that it would be easy), though there is not enough information there on the specific design for me to be certain. Specifically, I don't know how you plan on having combat work.
 
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Commotion

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I havent thought to much on the combat of it, but I know that wouldnt be to hard to program to work. I was more worried about the town making, with player and taking over. I do know some programming languages just not the one for rpgmaker, but Im sure I can learn it pretty fast.
 

Engr. Adiktuzmiko

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1) How does the player get resources?


2) What do you mean exactly by town building? Does it extend to actually adding new buildings that are added into the maps etc?


3) How does training and politics work?


And so on... This needs a seriously detailed explanation. :)
 

Commotion

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1) How does the player get resources?

2) What do you mean exactly by town building? Does it extend to actually adding new buildings that are added into the maps etc?

3) How does training and politics work?

And so on... This needs a seriously detailed explanation. :)
Yes I know it needs a lot of Detail I can go into more, I was just trying to make sure it was even possible before I put a lot of thought into it
 

Engr. Adiktuzmiko

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Whether it's possible or not depends on the exact details about how you want it to be... You cannot be sure if something is possible or not unless you go into the actual way of how things should be, you cannot rely on the general idea as it's too broad.


PS: Though mostly, they are possible. To the point that I do think that asking if something is possible is not relevant anymore.
 
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Commotion

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OKay so Ill try to explain to the best of my ability cause this is still on top of my head.

The player will be given a plot of land. He will then have to go either harvest/find the material (via trees, ores etc.) or have to do quest to get material and trades.

The player will have a option what to build and possibly where to build it.

He/she will then have the option of lets say a few NPC on who he wants to run that building, each NPC will have a different benifit

Over time the town will give the player benefits more gold, cheaper weapons, items etc. And he will be able to recruit heroes to help him with his main quest

The player can also Recruit soldiers/mages etc and they will give his town protection

The Battle system I assume would work something like this although not 100% set on it-

The player has recruited 20 soldiers each solider has 20 attack(with no upgrades) and he can determine how many soldiers he wants to take with him so if he took all 20 lets say the soliders would have a combine power 400 he can then choose to divide that power via 3. Since 4 players can be in a battle together, he can either make one very powerful soldier or 3 less powerful soldiers to join him in battle. They would then be put on your team and you would have to go to that town and attack their soldiers and take over the town hall. But the thing is if you take all of your soldiers with you your town will be vulnerable so other towns will most likely take that opportunity to take over your own town.

It can be much more advance though, the whole town thing can add villagers which benefit food, your soldiers require food etc. It can be much more complex is what Im saying :p
 

Kes

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You might have to do this in stages.  Vlue has a script which allows you to 'build' a house etc on a previously empty bit of map.  You can read about it/get it on this post.
 

Andar

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1) Town building is possible - you need one of the scripts that allow you to change the map and then call the changes from somewhere, either with skills like "build XY" or from a town manager event.


There are three scripts that can do this, each having different limitations - Fomar's works with copies of the map, Tsukihimes requires you to change single tiles per command to create a building. Vlue's copy/paste map data might be your best choice but it requires some planning what to copy where.


2) Your description of an army battle system is extremely incomplete, because it doesn't explain how that battle should be handled or how those "other towns" should even detect that opportunity.


That part of your idea is extremely complex to realise, even before you add your "advanced" ideas of food etc.
 

Sixth

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Estriole made a Town Building script.


I never tried it, but from the description of it, it should work for your town building stuffs.


The script compilation is called "Build Decor Series".


You could try it and see if that works for you.


In theory, you can "build" NPCs with them too which could act as your soldiers, builders, etc.


For your combat... No idea, sorry.


But eventing it with some variables shouldn't be too hard.


For visually displaying a combat between two armies... Good luck with that! :D
 

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