@Napdevil: someone has to say it, but Pokemon's maps suck. They all try too hard to look like the generation 1 versions; meaning simple as hell, with bare minimum decorations, and you get lost in caves tons of times due to having no landmarks. Generation 6 seems to have improved much more regarding maps. So yeah, don't use Pokemon as this role model for mapping, because it sucks. Yes, Lavender Town is a crappy map, and the only reason why people liked it, is due to nostalgic reasons. In other words, less is not more when it comes to maps.
As for my own advice about creating a town, you first have to think what kind of town you are making, and what kind of houses and shops will be in there. Then each house should look unique, there should be plenty of landmarks, and space to walk around. And use elevation - elevation whether it'd be in the form of a hill/cliff or a staircase, all help out so much in giving your map more life and depth, I really recommend using it.
Also, it shouldn't look confusing, so try not to mix and match too many floor tiles together as Luchino's screenshot; it gets super confusing.
As for my own advice about creating a town, you first have to think what kind of town you are making, and what kind of houses and shops will be in there. Then each house should look unique, there should be plenty of landmarks, and space to walk around. And use elevation - elevation whether it'd be in the form of a hill/cliff or a staircase, all help out so much in giving your map more life and depth, I really recommend using it.
Also, it shouldn't look confusing, so try not to mix and match too many floor tiles together as Luchino's screenshot; it gets super confusing.
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