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I'm trying to figure out what I'll be wanting in my game's first town, a relatively small village on the edge of a forest. I know there will be two houses that can be entered, and presumably some kind of store or other establishment where items are sold, but I'm wondering how much else I'll need. I want to have other points of interest, but is there such a thing as too few or too many?

How would you recommend a town be designed? Should it be possible to enter and explore every building? Does having too much to look into in one town get tedious after a while? How do these considerations change depending on the size of the town or city?

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