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- Mar 17, 2012
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I noticed some odd things going on while setting up Luna's battle config for my game:
1) Under TP Bar Settings, when :type is set to 2, the frame background animates just fine, but it disappears whenever the actor's TP is full. (There's supposed to be a gear like in the second screenshot)
2) While using DoubleX's compatibility scripts for Yanfly's Buff and State Manager and having :type in Luna's state settings set to 1, stray zeroes appear on actors who have no states on them:
Also, the turn counter for buffs and debuffs begins at 0 (even if the buff lasts like 5 turns or something) and the number doesn't change at all until it wears off normally. This happened with both state display types.
I tried testing with a freshly unzipped copy of the Luna Engine Base demo to make sure none of the other scripts in my game was causing the errors. The only changes I made to the base demo was pasting Yanfly's and DoubleX's scripts below Luna's. The bugs happened in there too, and I also found that buffing/debuffing a character twice (but not in the same turn) makes the number appear multiple times.
At this point I dunno if I'm doing something wrong or completely overlooked something.
Does all this happen with the most recent version of Luna Engine? I bought it from the forum store, but that's still at v1.02a.
1) Under TP Bar Settings, when :type is set to 2, the frame background animates just fine, but it disappears whenever the actor's TP is full. (There's supposed to be a gear like in the second screenshot)
2) While using DoubleX's compatibility scripts for Yanfly's Buff and State Manager and having :type in Luna's state settings set to 1, stray zeroes appear on actors who have no states on them:
Also, the turn counter for buffs and debuffs begins at 0 (even if the buff lasts like 5 turns or something) and the number doesn't change at all until it wears off normally. This happened with both state display types.
I tried testing with a freshly unzipped copy of the Luna Engine Base demo to make sure none of the other scripts in my game was causing the errors. The only changes I made to the base demo was pasting Yanfly's and DoubleX's scripts below Luna's. The bugs happened in there too, and I also found that buffing/debuffing a character twice (but not in the same turn) makes the number appear multiple times.
At this point I dunno if I'm doing something wrong or completely overlooked something.



