- Joined
- Jan 6, 2021
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I've been making some good strides in planning and constructing my game project over last few months. But I'm beginning to wonder now if my project really has got that "hook" -- be exciting and stand out from most RM games.
This is the concept I currently have:
Now I can't lie about my inspirations: This is more or less taken from the Wild ARMs series (particularly from the second), a franchise I'm very much in love with and would like to make a fan's spiritual 'successor' of sorts. Half of this was also to challenge me as a RM dev. I've been taking pains to try and vary this with a couple improvements from the inspiration, and I have been in the process of making a short game as a prototype to test this all (nowhere near finished yet to post).
However, even though I've taken pains with this, I still wonder if it's got that "hook" it needs to not bore anyone. I'm wondering if I need to take a step further and change up the mechanics or add another element to it.
One thing I've considered is a "Trinity Skill". There's only three main party members, and I was thinking that if all three of them reaches a TP level (like if all three reaches 25 TP or 50), they could use a Tri-Attack or something that would produce an even stronger effect while draining all of their TP at once. This would be completely new and nothing from the inspiration. It'd give players the strategic choice of whether they want to reserve their TP for the individual Specials, or aim for a Trinity Skill with all three characters. But then I'm also wondering if this would over-complicate things by adding that. That age old saying of "too many cooks in the kitchen".
Basically I just need some feedback, lol. Any thoughts or suggestions are welcome.
This is the concept I currently have:
In this game, all skills use TP and there is no MP. Each character has two types of skills -- regular skills and what I'll tentatively call "Specials" for now.
Regular skills use TP, but they do not drain TP (so that it can be built up for Specials). However, they also cannot be used outside of battle either. The idea is that TP represents a character's stress or adrenaline level, hence why these skills can only be used in high-stress environments such as battles. And by resting at an inn, while it will recover HP and statuses, it will also reduce TP back to 0. (As a plus, this could be one way of making recovery items more valuable.)
Specials are the powerful skills that actually drain TP when used. There are four 'levels' of Specials (the latter levels have to be unlocked first overtime) and each use a quarter of the TP bar based on their strength level. I.e. level 1 uses up 25 TP, level 2 uses 50 TP, level 3 uses 75 TP, and level 4 uses up all 100 TP. Naturally these skills would be significantly stronger and/or more useful than the regular skills.
Now I can't lie about my inspirations: This is more or less taken from the Wild ARMs series (particularly from the second), a franchise I'm very much in love with and would like to make a fan's spiritual 'successor' of sorts. Half of this was also to challenge me as a RM dev. I've been taking pains to try and vary this with a couple improvements from the inspiration, and I have been in the process of making a short game as a prototype to test this all (nowhere near finished yet to post).
However, even though I've taken pains with this, I still wonder if it's got that "hook" it needs to not bore anyone. I'm wondering if I need to take a step further and change up the mechanics or add another element to it.
One thing I've considered is a "Trinity Skill". There's only three main party members, and I was thinking that if all three of them reaches a TP level (like if all three reaches 25 TP or 50), they could use a Tri-Attack or something that would produce an even stronger effect while draining all of their TP at once. This would be completely new and nothing from the inspiration. It'd give players the strategic choice of whether they want to reserve their TP for the individual Specials, or aim for a Trinity Skill with all three characters. But then I'm also wondering if this would over-complicate things by adding that. That age old saying of "too many cooks in the kitchen".
Basically I just need some feedback, lol. Any thoughts or suggestions are welcome.