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- Aug 29, 2013
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I need help creating a certain skill for my game.
The idea of the skill is basically a "meditation" skill that converts whatever TP the user currently has into HP and MP. (So if the user has X TP when they use the skill, TP would be set to 0 and both HP and MP are recovered by X points) I tried to common event the skill, but then I found that you can't store the user's TP in a variable via common event. So is still possible to do this through eventing, or do I have to resort to a script at this point?
The idea of the skill is basically a "meditation" skill that converts whatever TP the user currently has into HP and MP. (So if the user has X TP when they use the skill, TP would be set to 0 and both HP and MP are recovered by X points) I tried to common event the skill, but then I found that you can't store the user's TP in a variable via common event. So is still possible to do this through eventing, or do I have to resort to a script at this point?





