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- Oct 13, 2014
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hello,
I’m trying to design a system where upon reaching full TP, the actor enters a state where they get a variety of bonuses. THis state would last for 3 turns, and after the three turns of the state, TP would drop back down to 0.
What would be the best way to accomplish this?
My first thought is to use Yanfly Auto Passive states and set and condition on a state that would only work when tp is full.
However, I’m not sure if there’s a better way to handle.
Thanks for taking the time to read my thread!
I’m trying to design a system where upon reaching full TP, the actor enters a state where they get a variety of bonuses. THis state would last for 3 turns, and after the three turns of the state, TP would drop back down to 0.
What would be the best way to accomplish this?
My first thought is to use Yanfly Auto Passive states and set and condition on a state that would only work when tp is full.
However, I’m not sure if there’s a better way to handle.
Thanks for taking the time to read my thread!
