- Joined
- Jun 8, 2015
- Messages
- 226
- Reaction score
- 96
- First Language
- English
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I'm back and trying to refigure things out. Like TP.
So I'm tinkering around with a system that makes TP a risk reward thing based on managing it. Thus far I have it set up to start at 0 by default. What I'm trying to do is make it so that each attack generates or lowers TP by a set amount(Usually as part of the battle formula, so Fireball gives 10 TP to the target).
But each hit generates TP additionally anyway. How would I stop this from happening? I believe it's somewhere in one of the game java scripts but the little changes I've tried doing haven't really shown any result outside of making it so they don't generate TP when hit. So what I'd like to do is the following;
1) Stop getting TP per Swing
2) Stop generating about 10 TP per turn
Honestly the second one isn't too bad and is probably a plug in(VisuMZ BattleCore probably has something in it) but I'd like to ask here before really trying to dig into the scripts and break something, and feel confident it's more something in the base engine than plug in. At least for the first issue.
So I'm tinkering around with a system that makes TP a risk reward thing based on managing it. Thus far I have it set up to start at 0 by default. What I'm trying to do is make it so that each attack generates or lowers TP by a set amount(Usually as part of the battle formula, so Fireball gives 10 TP to the target).
But each hit generates TP additionally anyway. How would I stop this from happening? I believe it's somewhere in one of the game java scripts but the little changes I've tried doing haven't really shown any result outside of making it so they don't generate TP when hit. So what I'd like to do is the following;
1) Stop getting TP per Swing
2) Stop generating about 10 TP per turn
Honestly the second one isn't too bad and is probably a plug in(VisuMZ BattleCore probably has something in it) but I'd like to ask here before really trying to dig into the scripts and break something, and feel confident it's more something in the base engine than plug in. At least for the first issue.