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I know this isn't the 1st TP thread or anything, but w/e. So the way I use TP in my game is rather flexible. But due to this, I'm having a hard time determining how much TP units should start with at the beginning of combat (Preserve TP is disabled). However, I'm actually less interested in answering this question than I am curious about how everyone else uses TP in their games.
There are 2 main archetypes that I used as a basis for how TP works. Namely, WoW's Warrior and Rogue resource bars (Rage and Energy respectively). In WoW, Rage starts at 0 and builds up from both dealing and receiving damage. Energy, on the other hand, starts at 100 (or w/e the max is) while regenerating a small amount at a steady rate. My goal was to build a "base" TP system that could then be specialized into something akin to Rage or Energy. Basically, there are Passive skills in the Berserker's skill tree that modifies TP to behave more like Rage would. Likewise, the Assassin's skill tree would have Passive skills that make TP more Energy-like.
Since Rage starts at 0 and Energy starts at 100, I have to decide whether TP should start at 0, 100, or somewhere in between. Alternatively, I could make it so that starting TP equals the unit's Speed stat, which ought to range from 1-100 (unbuffed) anyway. Ok, enough of my ramblings now.
There are 2 main archetypes that I used as a basis for how TP works. Namely, WoW's Warrior and Rogue resource bars (Rage and Energy respectively). In WoW, Rage starts at 0 and builds up from both dealing and receiving damage. Energy, on the other hand, starts at 100 (or w/e the max is) while regenerating a small amount at a steady rate. My goal was to build a "base" TP system that could then be specialized into something akin to Rage or Energy. Basically, there are Passive skills in the Berserker's skill tree that modifies TP to behave more like Rage would. Likewise, the Assassin's skill tree would have Passive skills that make TP more Energy-like.
Since Rage starts at 0 and Energy starts at 100, I have to decide whether TP should start at 0, 100, or somewhere in between. Alternatively, I could make it so that starting TP equals the unit's Speed stat, which ought to range from 1-100 (unbuffed) anyway. Ok, enough of my ramblings now.
- How does TP work in your game?
- What is TP used for in your game?
- Do you use the "Preserve TP" feature?
- Does your TP start empty or full? (or neither?)
- Should I have TP start at 0, 50, 100, or a.luk (Speed)?
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