- Joined
- Mar 13, 2012
- Messages
- 857
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- First Language
- English
- Primarily Uses

Ok, so basically I dabble in the editing arts. I've got some stuff some people might find useful so I'll put it all here! You must credit the original authors if you want to use them, I'm not worried about credit for stuff that's only been edited.
Most of these resources are for my game, The Arms of Reverie, but you are welcome to use them in your own games.
Terms of use: Anything credited to Enterbrain or Tpasmall only, you must contact me for permission to use in commercial projects. Everything else you must check with the other authors credited for use in commercial projects. All resources are free for non-commercial use. Feel free to redistribute the resources credited to tpasmall and Enterbrain but only if proper credit is given. Resources with credit to other artists may only be redistributed with their consent.
I'm not currently taking requests, but suggestions and ideas are welcome.
Newest:


Credit: Enterbrain
Sprites/Facesets:
Adelaide:
The faceset was made in Celianna's faceset generator and edited to fit the sprite. The sprite is from Famitsu's Generator and is provided only as a match to the faceset. The sleeping sprite works as an event. (Currently unanimated)
Credit: Celianna (face base) and Famitsu (spritebase)
Emerald:
The faceset was made in Celianna's generator and edited in photoshop. The charset is an edit and recolor of a DMDotto sprite.
Credit: Celianna (face base) DMDotto (spritebase)
Faeroe:
The faceset was recolored and made in photoshop. The charset and poses are franken/recolors of a couple enterbrain sprites.
Credit: Enterbrain (face and sprite bases)
Torran:
A franken/edit of Climhazzard's Scorpion charset.
Credit: Climhazzard (spritebase)
Various Franken/Recolors:
A franken/recolor of a couple RTP characters.
Credit: Enterbrain
Pirate Recolors:
One of the pirates was done in the Famitsu generator, the rest were edited in photoshop. The pirate with the orange bandana is an animated sprite that floats. (Only tested with RTP light river tile).
Credit: Famitsu and Enterbrain
Misc. Poses:
Aindra's fishing pole attached to one of Avadan's characters(top character, the rest are RTP edits). I added a fishing line and some animation to make it look like the pole is bobbing up and down.
Credit: Avadan (spritebase) Aindra (pole base) Enterbrain (sprites)
All the graphics are from the RTP, animation is my own.
Credit: Enterbrain (sprites)
RTP Recolors/Edits:
Credit: Enterbrain (sprites)









The faceset was made in Celianna's faceset generator and edited to fit the sprite. The sprite is from Famitsu's Generator and is provided only as a match to the faceset. The sleeping sprite works as an event. (Currently unanimated)
Credit: Celianna (face base) and Famitsu (spritebase)
Emerald:


The faceset was made in Celianna's generator and edited in photoshop. The charset is an edit and recolor of a DMDotto sprite.
Credit: Celianna (face base) DMDotto (spritebase)
Faeroe:






The faceset was recolored and made in photoshop. The charset and poses are franken/recolors of a couple enterbrain sprites.
Credit: Enterbrain (face and sprite bases)
Torran:

A franken/edit of Climhazzard's Scorpion charset.
Credit: Climhazzard (spritebase)
Various Franken/Recolors:


A franken/recolor of a couple RTP characters.
Credit: Enterbrain
Pirate Recolors:


One of the pirates was done in the Famitsu generator, the rest were edited in photoshop. The pirate with the orange bandana is an animated sprite that floats. (Only tested with RTP light river tile).
Credit: Famitsu and Enterbrain
Misc. Poses:

Aindra's fishing pole attached to one of Avadan's characters(top character, the rest are RTP edits). I added a fishing line and some animation to make it look like the pole is bobbing up and down.
Credit: Avadan (spritebase) Aindra (pole base) Enterbrain (sprites)

All the graphics are from the RTP, animation is my own.
Credit: Enterbrain (sprites)
RTP Recolors/Edits:




Credit: Enterbrain (sprites)












Credit: Enterbrain (sprites)




Credit: Enterbrain (sprites)
Your event should be set to trigger: action button.
New event line: set move route
Change speed: 5 (x2 faster)
Graphic: (choose your events matching talking pose)
Stepping Animation ON
Wait: 24 frame(s)
Check the box that says repeat (this will keep the animation running as long as the text is displayed on the screen). Uncheck the box that says wait.
New event line: show text
Put whatever you want in here.
New event line: set move route
Stepping Animation OFF
Wait: 24 frame(s)
Graphic (back to original, non talking pose)
Wait: 24 frame(s)
Change speed: (back to whatever it was)
Only check the wait box this time.
And voila! Now you have animated talking sprites! There may be a simpler way of doing this, but that is the most glitch-free way I have found.
New event line: set move route
Change speed: 5 (x2 faster)
Graphic: (choose your events matching talking pose)
Stepping Animation ON
Wait: 24 frame(s)
Check the box that says repeat (this will keep the animation running as long as the text is displayed on the screen). Uncheck the box that says wait.
New event line: show text
Put whatever you want in here.
New event line: set move route
Stepping Animation OFF
Wait: 24 frame(s)
Graphic (back to original, non talking pose)
Wait: 24 frame(s)
Change speed: (back to whatever it was)
Only check the wait box this time.
And voila! Now you have animated talking sprites! There may be a simpler way of doing this, but that is the most glitch-free way I have found.
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