Tpasmall's Editorium

Discussion in 'RPG Maker VX/Ace Resources' started by tpasmall, Mar 14, 2012.

  1. tpasmall

    tpasmall The Mauve Avenger Veteran

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    [​IMG]


    Ok, so basically I dabble in the editing arts. I've got some stuff some people might find useful so I'll put it all here! You must credit the original authors if you want to use them, I'm not worried about credit for stuff that's only been edited.

    Most of these resources are for my game, The Arms of Reverie, but you are welcome to use them in your own games.

    Terms of use: Anything credited to Enterbrain or Tpasmall only, you must contact me for permission to use in commercial projects. Everything else you must check with the other authors credited for use in commercial projects. All resources are free for non-commercial use. Feel free to redistribute the resources credited to tpasmall and Enterbrain but only if proper credit is given. Resources with credit to other artists may only be redistributed with their consent.

    I'm not currently taking requests, but suggestions and ideas are welcome.

    Newest:

    [​IMG][​IMG]
    Credit: Enterbrain

    Sprites/Facesets:

    Adelaide:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    The faceset was made in Celianna's faceset generator and edited to fit the sprite. The sprite is from Famitsu's Generator and is provided only as a match to the faceset. The sleeping sprite works as an event. (Currently unanimated)
    Credit: Celianna (face base) and Famitsu (spritebase)

    Emerald:
    [​IMG][​IMG]
    The faceset was made in Celianna's generator and edited in photoshop. The charset is an edit and recolor of a DMDotto sprite.
    Credit: Celianna (face base) DMDotto (spritebase)

    Faeroe:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    The faceset was recolored and made in photoshop. The charset and poses are franken/recolors of a couple enterbrain sprites.
    Credit: Enterbrain (face and sprite bases)


    Torran:
    [​IMG]
    A franken/edit of Climhazzard's Scorpion charset.
    Credit: Climhazzard (spritebase)

    Various Franken/Recolors:
    [​IMG][​IMG]
    A franken/recolor of a couple RTP characters.
    Credit: Enterbrain

    Pirate Recolors:
    [​IMG][​IMG]
    One of the pirates was done in the Famitsu generator, the rest were edited in photoshop. The pirate with the orange bandana is an animated sprite that floats. (Only tested with RTP light river tile).
    Credit: Famitsu and Enterbrain

    Misc. Poses:
    [​IMG]
    Aindra's fishing pole attached to one of Avadan's characters(top character, the rest are RTP edits). I added a fishing line and some animation to make it look like the pole is bobbing up and down.
    Credit: Avadan (spritebase) Aindra (pole base) Enterbrain (sprites)

    [​IMG]
    All the graphics are from the RTP, animation is my own.
    Credit: Enterbrain (sprites)

    RTP Recolors/Edits:
    [​IMG][​IMG][​IMG][​IMG]
    Credit: Enterbrain (sprites)
    RTP Talking Sprites:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Credit: Enterbrain (sprites)
    RTP Reading Sprites:
    [​IMG][​IMG][​IMG][​IMG]
    Credit: Enterbrain (sprites)
    How to setup talking poses:
    Your event should be set to trigger: action button.

    New event line: set move route
    Change speed: 5 (x2 faster)
    Graphic: (choose your events matching talking pose)
    Stepping Animation ON
    Wait: 24 frame(s)

    Check the box that says repeat (this will keep the animation running as long as the text is displayed on the screen). Uncheck the box that says wait.

    New event line: show text
    Put whatever you want in here.

    New event line: set move route
    Stepping Animation OFF
    Wait: 24 frame(s)
    Graphic (back to original, non talking pose)
    Wait: 24 frame(s)
    Change speed: (back to whatever it was)

    Only check the wait box this time.

    And voila! Now you have animated talking sprites! There may be a simpler way of doing this, but that is the most glitch-free way I have found.
     
    Last edited by a moderator: Jan 24, 2013
    #1
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  2. tpasmall

    tpasmall The Mauve Avenger Veteran

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    Items/Tiles:

    Custom Resources:

    [​IMG][​IMG][​IMG][​IMG]

    Credit: Tpasmall

    Mack Edits

    [​IMG]

    This is an edit of the Mack rock for a water tile event.

    Credit: Mack (rock)

    Enterbrain Edits:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Credit: Enterbrain

    Enterbrain Autotile Edits:

    [​IMG][​IMG][​IMG]

    [​IMG][​IMG]

    Credit: Enterbrain

    Misc. Edits:

    [​IMG]

    An edit of Kabuto202's tent, destroyed.

    Credit: Kabuto202 (tent base)
    Battlers: (Based on Thalzon's work)

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    This is Thalzon's Battler, I just animated it:

    [​IMG]

    Credit: Thalzon (battler bases)
    Images:

    [​IMG]

    I use it as a picture for my torches. 100% original. No credit needed!
    Battlebacks:

    Sideview compatible pictures:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Credit: Enterbrain
    Tiled:

    Here are a few samples:[​IMG]

    [​IMG]

    [​IMG]

    The rest can be found here: http://rpgmaker.net/...er/Pictures.rar

    Credit: Enterbrain, Celianna, Mack, Blue, Therapie, Vincentmhd, and Grafikal (tilesets)
     
    Last edited by a moderator: Jan 11, 2013
    #2
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  3. The Infamous Bon Bon

    The Infamous Bon Bon Executive Geek Member

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    All the sprite/ facesets are really well done. good job.

    I especially like the Emerald one and the new ones you just added.
     
    Last edited by a moderator: Mar 17, 2012
    #3
  4. tpasmall

    tpasmall The Mauve Avenger Veteran

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    Thanks! The Emerald one was at my wife's request haha (her name is Emerald). So I figured I should really take some time on that one. And Cel's faceset maker really makes it easy to put the pieces together. Just some simple edits for the head band, hair and coloring it.

    I'm really not all that good with graphics so I'm trying to find simple edits I can do to animate stuff that will work across the board. I've got a few simple animations in the works, that if they look good I'm going to do to a bunch of the RTP charsets.
     
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  5. The Infamous Bon Bon

    The Infamous Bon Bon Executive Geek Member

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    I've done some recolors and edits too. They are harder to do than I thought they would be, so I always appreciate when somebody goes through the trouble to do so.

    I'm looking forward to more of your work.
     
    #5
  6. tpasmall

    tpasmall The Mauve Avenger Veteran

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    [​IMG]

    So I'm looking for some feedback on this one. It is a 'talking' sprite. I run it at speed 5 (x2 animation), if you guys like it, or think it's useful, I'll go through and do a good part of the RTP with it.
     
    #6
  7. The Infamous Bon Bon

    The Infamous Bon Bon Executive Geek Member

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    I like it a lot actually. I was playing around and made this little test project. I was trying to make a video but, it never showed it right.

    Note: I used a different speed than you suggest, but I think that's more of a personal preference.

    Also you might want to either rename the sprite files with a $ at the beginning or remind people to do so, otherwise you will confuse a noob.

    Also again (I keep forgetting things). When I downloaded the faeroe sprite I don't know why but, for some reason Ace loads the background as black and the transparency kills the image. If anyone else has that problem just fill in the background with a color not use by the sprite and make that transparent.
     
    Last edited by a moderator: Mar 17, 2012
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  8. tpasmall

    tpasmall The Mauve Avenger Veteran

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    Thanks! I've started work on Actor 1 and it's almost done (I might finish it this morning, but I need to leave the house in like 30 minutes and won't be back until tonight, so no promises!)

    But, the site I host my pictures on unfortunately removes the $ tag on all the pictures automatically, so there's not much I can do on that. As for the transparency issues, I've never run into those, but I can put everything up with bright green backgrounds or something if people want that.

    Edit: Your test also pointed out that the sprite isn't lined up correctly, so I shifted it over to line up with the default sprite!

    Edit2: Running 10 minutes behind but it's done!

    [​IMG][​IMG]

    The old guy with the beard took some time but i'm ok with how the side views turned out. It can use improvement and suggestions are welcome!

    Edit3: And Actor 2 done! Again the mustache man gave me a hard time...stupid mustaches...
     
    Last edited by a moderator: Mar 18, 2012
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  9. tpasmall

    tpasmall The Mauve Avenger Veteran

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    It's been a while since an update, but the past week or so have been super busy, but here is Actor 3 Talking:

    [​IMG]

    I hope to have some more custom stuff done (that torch I'm working on), but we'll see how that goes. Anyway, enjoy!
     
    #9
  10. Strawberrycat24

    Strawberrycat24 Yummy Kitty Member

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    This is some good stuff. I really like your talking sprites.

    not to mention your Battlers...I love thalzon's stuff!
     
    #10
  11. tpasmall

    tpasmall The Mauve Avenger Veteran

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    Thank you! He really makes my job easy since he does all the hard work, ha.

    Also an update! Faeroe carrying a torch. Credit goes to Enterbrain for the sprite, the torch and fire are completely hand drawn by me so no credit there is needed. (It may be a little bouncy for some people's taste, but I wanted to keep the angle of the torch consistant with the arm).

    [​IMG]
     
    Last edited by a moderator: Mar 28, 2012
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  12. Holder

    Holder Loading... Veteran

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    That's a nice little touch having the torch :) Do you have the graphic by itself? It could come in handy for those wanting to use that with say a lighting effect script and their own character holding one.
     
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  13. tpasmall

    tpasmall The Mauve Avenger Veteran

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    I do! This is the animated graphic for it. I rotated it in photoshop to get the south facing graphic and didn't save it (stupidly) I will redo the south graphic in a little bit (probably after work).

    [​IMG]

    Edit: here is is the south graphic and and a torch light picture and a screenshot of it in use!

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited by a moderator: Mar 28, 2012
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  14. The Infamous Bon Bon

    The Infamous Bon Bon Executive Geek Member

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    Cool Tpasmall especially the torch graphic by itself. I just worked out a way to have a torch in my game and this will make it look so much better.
     
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  15. tpasmall

    tpasmall The Mauve Avenger Veteran

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    Glad I can help! I'm actually surprised at how good the fire came out, it's all 100% custom and I suck with graphics haha.
     
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  16. Holder

    Holder Loading... Veteran

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    That looks mint in game! Really nice work.

    You never know doing little things like that would actually help you get to grips with loads more custom graphics.
     
    #16
  17. tpasmall

    tpasmall The Mauve Avenger Veteran

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    That's what I'm hoping. I just wish I had more time to do it. I do most of my spriting while I'm at work (shhh don't tell the boss!)
     
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  18. Typo-Chan

    Typo-Chan King of TypoKingdom Veteran

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    Nice work bro)
     
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  19. BulletPlus

    BulletPlus A True Gunfighter Veteran

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    i like your battlers and sprites! keep up the good job.
     
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  20. garodthefighter

    garodthefighter Villager Member

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    Very nice work there, tpasmall ;)
     
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