- Joined
- Dec 12, 2014
- Messages
- 20
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- First Language
- english
- Primarily Uses
I am currently trying to make a fan game of the film the Descent in which the characters are stuck in a cave system filled with creatures that can only track something by sound. So what I am wondering is if someone could make a script or tutorial that makes it so events only notice the character when they are moving (or not exactly notice in this case but they would go investigate), or moving over noisy terrain which would tip them off immediately, using an item, etc. I.E they will go towards anything that creates noise, kind of like the alien in Aliens isolation.
